I was curious if anyone was aware of good setting for the Graphical and Calculation caps. Assuming there is not appreciable slow down, what would be the best setting for the game to run at the intended pace?
I got to thinking about this because I'm trying to set up some Magma Forges from a volcano at my embark site. But I'm having an issue I've not encountered before. Previously, I set up floodgates just a little ways down from where the magma will be breached from and sent a miner to open the last wall segment, and they were always able to run away before the magma caught them. However, in my current game when I breach the last wall, it seems to jet out extremely fast and make it impossible for the miner to survive. I've savescummed while experimenting with different things, but nothing seems to affect the speed at which it comes out. I've dug channels it *should* have to fill before rushing out, put grates, fortifications, ramps, and even multiple layers of these things but the miner can never escape. So either there is something else going on I am unaware of, or I've changed my caps in a way which is somehow affecting the results. Currently I have to on 100 Calculation and 50 Graphical. It "looks" relatively normal, if perhaps tad bit fast.
So any advice for dealing with these two issues?
EDIT:
I tried digging a 3 z level deep pit below the breaching point that was 2x2, at the bottom of which I made a snaky corridor probably about 9 tiles long. I then put 2 floor grates over the pit and had my minor dig it out at an angle, and still he dies and that entire region is filled with 6/7 and 7/7 Magma in less than 5 seconds. Before I remember watching the magma drain out FAR slower.
M=Magma
O=Obsidian
PP= Pit 3z levels deep
GG= Obsidian Floor Grates, with 3 z level pit below them. Miner stand on right grate to breach, then gets incinerated.
X= Wall section breached, from a lower left angle.
MMMM
OOOM
PPXM
GGO
OOOOO
OOOOOOO