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Author Topic: Best migrant  (Read 7249 times)

Looger

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Re: Best migrant
« Reply #45 on: June 18, 2013, 02:52:06 am »

may I bump this?

This one came to my new fortress with the first migration wave.



Wood cutting was great as well, but first thing I did was do designate some trees...

There may be some migrants with higher levels in one skill, but a 3x great in three connected useful skills isn't bad either :)
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Matoro

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Re: Best migrant
« Reply #46 on: June 18, 2013, 03:24:37 am »

I don't usually get master or high master migrants, but when I do, they're all damn soap makers or beekeepers.
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Mortis

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Re: Best migrant
« Reply #47 on: June 18, 2013, 03:56:20 am »

I once got two grand master lye makers in one wave... that was annoying, took it out on some goblins
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My full signature
To expand on this, I'm hoping someone can explain to me why my babies appear to be coated in axel grease...

Veylon

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Re: Best migrant
« Reply #48 on: June 18, 2013, 05:14:56 pm »

I once got a hunter who immediately shot dead the leader of goblin squad besieging my young fort. He was welcome indeed.
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At what point did the suggestion of child sacrifice become the more ethical option?

Watcher

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Re: Best migrant
« Reply #49 on: June 18, 2013, 08:24:04 pm »

Best immigrant I've gotten so far was a... i think it was professional axe dwarf, Whom perished shortly after.
No matter how good you are, you can't hurt a bronze colossus with iron, it seems.. :c
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MuseOD

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Re: Best migrant
« Reply #50 on: June 21, 2013, 04:05:10 am »

I once got a Legendary +3  Cheesemaker. I made some cheese, and dropped it on some gobbos. Well done, UristMcNearlyuseless.
I also got a Grand Master clothier which was pretty awesome...
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Repseki

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Re: Best migrant
« Reply #51 on: June 21, 2013, 04:50:42 am »

Wouldn't Iron do just fine against Bronze? I think his issue might have been that Colossus part...
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AWdeV

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Re: Best migrant
« Reply #52 on: June 21, 2013, 09:08:50 am »

Colossi aren't actually good fighters, they're just really really tough as most weaponmaterials can't harm them and they don't feel any pain from those few that do. I'm not sure if iron works. Steel does, that's for sure.
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Teenage Bearded Axelord Turtles
Teenage Bearded Axelord Turtles
Urists in a half shell (Turtle Power)

Hetairos

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Re: Best migrant
« Reply #53 on: June 21, 2013, 03:00:22 pm »

Bronze and iron in DF have quite similar properties. AFAIK, in the early Iron Age, high-quality bronze was better than contemporary iron. However, tin ore necessary for making bronze was considerably more difficult to come by than iron ore. And so iron eventually took over.

skyte100

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Re: Best migrant
« Reply #54 on: June 23, 2013, 09:26:25 pm »


My adventurer from Adventure Mode came to join me.
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Saraias

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Re: Best migrant
« Reply #55 on: June 23, 2013, 10:20:57 pm »

I tend to measure "best" less on skills and more on story value. I've had some legendary weaponsmiths and whatnot (who could be trained -- by year 12, my problem is keeping the workers busy to avert rust, not training their skills), but from my point of view my "best migrant" was someone who happened to be a legendary engraver. He migrated to my fort, and decorated the halls with incredible images of history far more varied than any of my other engravers ever produced. Then he died of old age. I happened to slab him, and discovered that he was the late king consort of my civilization's last Queen (a tragic woman who deserves her own tale... and he shared in their tragedy as, among other horrors not unique to her alone, he watched all their children become gloom horrors, goblin generals, and worse). His probably-welcome death to the ravages of time came just before my current (amazing) Queen, great-grand-niece of his bride, arrived to rule the new mountainhome. I like to imagine that he achieved a late life of anonymity, hiding his past from his new neighbors (despite 94 years as husband of their ruler), while inspiring them with masterwork art depicting events they never dreamed of from their sheltered fortress lives.
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