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Author Topic: Brightwater: Community fortress of science, oceans, and animal taming  (Read 155535 times)

Aseaheru

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Re: Brightwater: Community fortress of science, oceans, and animal taming
« Reply #645 on: July 25, 2012, 07:28:11 pm »

i second Corai on all things.


have !!FUN!!
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GreatWyrmGold

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Re: Brightwater: Community fortress of science, oceans, and animal taming
« Reply #646 on: July 25, 2012, 09:02:51 pm »

See ya, Sphalerite.

Brightwater succession game, first overseer decided by letting people vote. Then everyone else just nabs their turns.

Thats my suggestion.
Great idea! I might join.
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Poindexterity

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Re: Brightwater: Community fortress of science, oceans, and animal taming
« Reply #647 on: July 28, 2012, 04:38:19 am »

i havent played in about a month or two myself, but i still hang out at the forums.
Hope you do too, sir.
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Jarod Cain

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Re: Brightwater: Community fortress of science, oceans, and animal taming
« Reply #648 on: August 02, 2012, 01:47:53 am »

Once again, thanks Sphalerite. I agree with the others that it would be awesome if you would turn over the game to us for a succession. Though with the new versions that have come up, I'd say it would probably be best if you zipped the whole DF directory up for us and left us that to pass around. It would certainly keep any potential technical inconsistencies to a minimum.
-J-
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ObeseHelmet

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Re: Brightwater: Community fortress of science, oceans, and animal taming
« Reply #649 on: August 21, 2012, 01:21:20 pm »

I like the idea of making it a succession... But still keeping the community game/update aspect of it as well. I'm not signing up for a turn yet until I get a sense of what my school year is like though...
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Nathail

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Re: Brightwater: Community fortress of science, oceans, and animal taming
« Reply #650 on: August 21, 2012, 07:13:22 pm »

I suggest an abandonment succession. At the end of every year, the entire populace receives a vision of the demons down below and unanimously pack up and leave. If dwarves in abandoned forts disappear from the world, all the better.
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GreatWyrmGold

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Re: Brightwater: Community fortress of science, oceans, and animal taming
« Reply #651 on: August 21, 2012, 07:49:39 pm »

...You made me hope this came back. I am sad.
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Sphalerite

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Re: Brightwater: Community fortress of science, oceans, and animal taming
« Reply #652 on: October 29, 2012, 06:22:13 pm »

Wow, I'm sorry I vanished for so long.  I kept meaning to get back to this place, but largely forgot about it.

By way of excuse and explanation, I've been locked in my workshop for the last few months sketching pictures of stepper motors and aluminum extrusions.  I haven't had time for much other than the project, and I don't expect that to change anytime soon.  I have also honestly lost nearly all interest in Dwarf Fortress.

I have uploaded the final save file for anyone who's interested in it:

http://dffd.wimbli.com/file.php?id=7086
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Aseaheru

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Re: Brightwater: Community fortress of science, oceans, and animal taming
« Reply #653 on: October 30, 2012, 08:53:27 am »

YAYS! thank you!
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jrrocks05

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Re: Brightwater: Community fortress of science, oceans, and animal taming
« Reply #654 on: June 21, 2013, 09:00:33 pm »

Please start again

Also I want any military dwarf

Make him an atheist he alllows religion to go on but does not let it hinder dwarven ambition
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We fear not to walk in the valley of death for we are the baddest most vicious unforgiving motherf---en dwarves in this valley
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