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Author Topic: Marksdwarves  (Read 517 times)

Jesus

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Marksdwarves
« on: June 19, 2013, 02:21:35 am »

They were all training on top of a tower with fortifications with quivers, crossbows and shitloads of ammo.
Then a goblin snatcher appeared, within range, and they could've shot him from the tower. But instead,
they decided it was a better idea to start chasing him from the ground.
WHY?!
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Larix

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Re: Marksdwarves
« Reply #1 on: June 19, 2013, 02:46:55 am »

Did they have bolts in their quivers? Marksdwarfs dislike reloading while a hostile is still in sight.

Were they close enough to the fortifications? AFAIK, if they aren't elite shooters ('great' skill and above), they will need to stand right next to the fortification to shoot through.
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Jesus

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Re: Marksdwarves
« Reply #2 on: June 19, 2013, 02:49:54 am »

They were a few tiles away... Thanks. They were really high, away from the goblin and in the middle of ammo stockpiles.
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hiroshi42

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Re: Marksdwarves
« Reply #3 on: June 19, 2013, 02:53:15 am »

Does the squad have enough bolts assigned to it?
Were they all still civilians? If so they might have tried running away and taken a route past the goblin.
there are a few bugs with ammo- do you have training ammo and combat ammo set?
Did you issue a kill order?
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'Your' jetpack was last seen attached to a nuclear powered science tank on Mars.
It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarvern science", or "crimes against the laws of god and man".

Jesus

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Re: Marksdwarves
« Reply #4 on: June 19, 2013, 02:56:57 am »

I issued a kill order, they had plenty of bolts and everything, they were all marksdwarves before the order.
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hiroshi42

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Re: Marksdwarves
« Reply #5 on: June 19, 2013, 03:14:20 am »

try a move order (to the edge of the tower) next time.  From my own experience and what I have seen here kill orders and ranged weapons don't mix.
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'Your' jetpack was last seen attached to a nuclear powered science tank on Mars.
It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarvern science", or "crimes against the laws of god and man".

Jesus

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Re: Marksdwarves
« Reply #6 on: June 19, 2013, 03:54:04 am »

Thanks.
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Matoro

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Re: Marksdwarves
« Reply #7 on: June 19, 2013, 04:47:20 am »

Killing order means that the soldiers will try to path into the target. If they can't, they won't do anything. Move is better for marksdwarves.
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kingubu

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Re: Marksdwarves
« Reply #8 on: June 19, 2013, 11:23:15 am »

There's some limit to how far down they can shoot too, if I can remember correctly.  Something like if they're 4 z high, they can't shoot targets closer than 4 squares horizontally.  I'm totally pulling this out of my ... brain, but I seem to remember this from somewhere.
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Brilliand

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Re: Marksdwarves
« Reply #9 on: June 19, 2013, 01:10:47 pm »

There's some limit to how far down they can shoot too, if I can remember correctly.  Something like if they're 4 z high, they can't shoot targets closer than 4 squares horizontally.  I'm totally pulling this out of my ... brain, but I seem to remember this from somewhere.

Are you talking about marksdwarves right on the edge, or behind a fortification?
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The blood of our enemies is but a symbol.  The true domain of Armok is magma - mountain's blood.

kingubu

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Re: Marksdwarves
« Reply #10 on: June 19, 2013, 04:32:43 pm »

I can not be more specific about the vagueness of my memory.  :)

These days I always dig a moat first anyway before I get around to the wall.  Keeps the baddies away from the base of the wall since you can't construct machicolations.  And how often do you get to use the word "machicolation" in a sentence? 
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knutor

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Re: Marksdwarves
« Reply #11 on: June 19, 2013, 07:44:15 pm »

Defend Burrow, is how I snipe. 

Name a 1x1 burrow, Perch. 

Setup an order for 5 dorfs out of the 10 to Defend Burrow, select Perch.  Locate it, the burrow, behind a fortified wall, maybe even make that a few fortified walls for good angles, and shooting lanes. 

Make it 1 z-level off the ground and a long run to the front door.  Case they get the urge to melee.  Then lock(forbid door) the room encasing the Perch burrow prior to ordering them to FIRE!  I do this by closing my drawbridge, this gives them additional room to get food.  They like that, and don't starve.

Stick some drinks and ammo in there, as far as I know they can reach 1 block outside and adjacent to the 1x1 burrow to reload.  But I like to go and do one additional thing, I nix their food and drink, from the equipment/provisions menu inside militia, to make double sure, they don't chase things down outside the fort.

That's what hunters are for.  Take care, Knutor
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