5th Limestone:
All our supplies are inside. I was beginning to sketch out a layout for the lower fortress when I was alerted that we were under attack by... a horse hair? What the...? Ah, it turns out we embarked within walking distance of a necromancer's tower. We've embarked in a tropical moist broadleaf forest called The Contested Flower-Forests (untamed wilds) adjacent to The White Copper-Sea (tropical ocean, untamed wilds, 2 biomes). Our embark is 2x6, only one of those tiles being the land biome, so we're almost all ocean. If you look under the sea a bit, it seems we've located a nice place for a deepwater port -- the ocean floor just offshore dips down to 4 z-levels deep, then farther out it's shallower, so we're right up next to a kind of inlet where larger ships or beasts might feel at home.
Finally, I let the boys be militiamen. Mistem killed the undead horse hair with one punch to the... head?
7th Sandstone:
Excavation of bedrooms has begun, and now we've just got another wave of migrants. Two men and two ladies, with four kids between them. One's a skilled swordswarf and will be partnered with Mistem to form a squad. The two ladies have been made miners, and the other guy will form an archer squad with Nomal.
11th Sandstone:
Disaster!
Militia commander Mistem and new recruit Rakust were torn to pieces, as was most of our livestock, before this creature transformed into an ELF and fled. Armor is being forged with new enthusiasm so that we will not be so vulnerable from here out.
17th Timber:
The dead have been buried. A trade depot was constructed just in time... here comes the caravan we were promised. I hope the trinkets Atir has carved will be worth something.
So here's the architectural concept: a five star subterranean hotel with rooms built around a many-Z-level hollow courtyard. The stair from the surface is near the south, and is walled in to keep intruders from flying or shooting into the main facility. The main stair for residents will is the one to the north. These floor tiles will be channelled out leaving only a catwalk from the northern stair to one side or another. Rooms will be arranged around the hollow with windows (when possible) facing the deep. Somewhere near the bottom, the two staircases will be connected by catwalk so that those with surface business can get in and out. In this way we ensure maximum luxury while insulating the workers from the military areas. The northern stair could even be modified to reach the surface in a safe (totally enclosed) way, so that dwarves can get their Vitamin D through a sunroof perhaps.
A first set of bedrooms is being designated and carved as I write this.
We bought leather and poultry from the caravan. The rooster we brought with us is still alive, but the hen was killed by the were-bull-elf, and we got a couple of new ones to repopulate the breed.
1 Granite, 80:
Our first year has been one of hard work and too few hands. Well, at least I've had plenty of time to fish, and the ocean's not looking like it's going to run out. We're starting to move into stone bedrooms and establish proper workspaces so we can get out of the temporary dirt ones we started with. Looking forward to the next wave of migrants in hopes that we can provide the many industries a burgeoning fort requires.
17th Granite:
Our first baby has been born, a girl, to Sigun K. Perhaps this will be a good year for Port Rooterquake!
10th Slate:
My wish has been granted. Forty-six migrants!
25th Slate:
ONe of the immigrant children just created our first artifact:
17th Malachite:
I wanted to find out if cassowary men were flightless, so I sent the militia (two new recruit swordsdwarves, two hammerdwarves under Stukos, and two spears under "Ishmael" T, a recent migrant). I think our sword squad is cursed, because again they had a casualty. Catten K apparently dodged an attack from a cassowary man and dodged right into the ocean, where he drowned. A pesky necromancer raised a cassowary man to fight again, but our troops quickly dispatched it. The best defense against necromancers is to stop going above ground so much, and we'll soon be able to make that happen. Currently our only aboveground workers are fishermen, and masons building the ceilings over our "above ground" farms.
22 Galena:
Human caravan is here. And we have our second artifact, another one made by a child.
11 Sandstone:
Thus ends the journal of Ducim Menggusil. May he rest in peace.