Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: A couple of quick questions about the agro mechanics  (Read 724 times)

entelin

  • Bay Watcher
    • View Profile
A couple of quick questions about the agro mechanics
« on: June 14, 2013, 07:40:43 am »

1. Short of turning a squad into civilians, there's no way to have them break mob agro when they get it, correct?

2. There's no way to have a civilian ignore mob proximity, correct?

3. There's no way to order an active squad to pick up corpses and dump them correct?


I assume I'm right on all that, but I thought I would verify. The combination of all that really leads to some annoying issues.... :/
Logged

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: A couple of quick questions about the agro mechanics
« Reply #1 on: June 14, 2013, 07:56:28 am »

1: not afaik
2: there is. Remove their eyeballs. Blind dwarfs can still perform lots of tasks but won't get scared of enemies anymore.
3: not afaik
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

entelin

  • Bay Watcher
    • View Profile
Re: A couple of quick questions about the agro mechanics
« Reply #2 on: June 14, 2013, 08:03:07 am »

oh really? that's interesting, is there a reliable way to poke out a dwarfs eyes? Or do you have to use dfhack or something?

Logged

UberFuber

  • Bay Watcher
    • View Profile
Re: A couple of quick questions about the agro mechanics
« Reply #3 on: June 14, 2013, 08:21:17 am »

oh really? that's interesting, is there a reliable way to poke out a dwarfs eyes? Or do you have to use dfhack or something?
You can... er... try to get lucking with a danger room setup san helmet?
Of course, you're equally likely of poking the brain out instead of the eyes.
Logged

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: A couple of quick questions about the agro mechanics
« Reply #4 on: June 15, 2013, 03:46:14 am »

make a syndrome that melts the eyeballs and then make cats and/or dogs o something else have it as a poisonous mist?
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.