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Author Topic: game concept  (Read 2112 times)

Rendking

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Re: game concept
« Reply #15 on: June 05, 2013, 04:48:43 pm »

Thanks everyone I will try to learn programming maybe it will work out. :)
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Ameablable

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Re: game concept
« Reply #16 on: June 05, 2013, 04:49:04 pm »

Yea i know some java. I dont use my java knowladge though.
Cause i find it useless if i know c++.

I also know VB6. Do not use VB. Visual basic is terrrrriiiiibbbblllle.
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Euld

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Re: game concept
« Reply #17 on: June 05, 2013, 08:00:42 pm »

Making a game is a difficult process, whether alone or in a group.  Programming just by itself is quite a task to handle, and learning how to program is quite a process in of itself.  But if you truly feel like you want to make a game and are willing to put in those lonesome, frustrating hours--days--weeks--months to make it work (trust me, the feeling of putting those hours into a game, turning it on and watching it work is worth the effort!), here's some resources that can help:

http://www.codecademy.com/  <--Great introduction to coding to help get your feet wet.  Doesn't get any easier than this.  Has many interactive courses in lots of programming languages: http://www.codecademy.com/learn

http://unity3d.com/  <-- Here's a free 3D game engine, works with C#, Javascript and Boo, many recommend C# but there tends to be more tutorials for Javascript these days.  Note this is not a 3D modeling program, you can't make or texture 3D assets in Unity.

http://www.digitaltutors.com/  <--If you have some income, there's also this, which will help with Unity as well.  Very good tutorials from real professionals in a variety of subjects and rather expensive software.  But it's good.

So I gotta go, but I hope this helps.  I'll try to post more when I get home.

Rendking

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Re: game concept
« Reply #18 on: June 05, 2013, 08:51:27 pm »

Thanks I will look into these and see what their about. :)
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Euld

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Re: game concept
« Reply #19 on: June 06, 2013, 01:22:12 am »

Start out small then work your way up.  If you can't make Pong, don't aim for your game idea quite yet.  Also break down projects into manageable pieces.  Before getting to a procedurally generated world, try to get a program running that procedurally generates a series of numbers.  Or something :P  I'm a bit more on the artsy 3D modeling side of things, myself.

Putnam

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Re: game concept
« Reply #20 on: June 06, 2013, 01:31:48 am »

Is it just going to be a first person hack-n-slash with endless randomized worlds?

What's supposed to be so great about that? Why should I play it over Skyrim?
Or one of the first two TES games, since they were randomly generated, and, IIRC, about the size of EUROPE!

Italy, actually.

Anyway, codecademy is great, yeah.
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