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Author Topic: Roll to Perish  (Read 7067 times)

freeformschooler

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Re: Roll to Perish
« Reply #90 on: March 17, 2013, 10:16:26 pm »

((Sorry for no updates, it does take a little time to draw everything out. Maybe tomorrow, I don't know.))
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Xanmyral

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Re: Roll to Perish
« Reply #91 on: March 17, 2013, 10:18:20 pm »

With how many people post, I'm not surprised. Perhaps a twenty four or forty eight hour cut off after an update is made for actions?

Fr0stByt3

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Re: Roll to Perish
« Reply #92 on: March 23, 2013, 06:51:20 pm »

*Ahem ahem*
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Funding rebels because seriously, fuck those guys.
((They're basically the new Mongols.  I gotta say, I have a newfound respect for the Jamaican police force after playing this game.))

Dermonster

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  • Break the world, see what falls out.
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Re: Roll to Perish
« Reply #93 on: March 23, 2013, 06:52:44 pm »

He's dealin' with like half the forum.

Give him time.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Mego

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Re: Roll to Perish
« Reply #94 on: June 06, 2013, 02:54:06 pm »

Spawn as the platform. Rotate rapidly.

mastahcheese

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Re: Roll to Perish
« Reply #95 on: June 08, 2013, 12:34:57 am »

Spawn in with a timed explosive straped to chest.
Timer set to one second.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

freeformschooler

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Re: Roll to Perish
« Reply #96 on: June 08, 2013, 01:01:12 am »

mego attempts thread necromancy

mego rolls to perish

(1) the thread perishes
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Nosaneinme

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Re: Roll to Perish
« Reply #97 on: June 13, 2013, 08:53:13 pm »

mego attempts thread necromancy

mego rolls to perish

(1) the thread perishes

REroll

(4) Thead may Revive
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mastahcheese

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Re: Roll to Perish
« Reply #98 on: June 14, 2013, 06:01:20 pm »

Only the GM can hold the dice in a game like this.

It disintegrates all others.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Sarzael

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Re: Roll to Perish
« Reply #99 on: June 20, 2013, 09:37:59 am »

Become the platform. Then turn upside down.
Just realized someone already made that.

Become the spikes. Start fliying towards the roof.
« Last Edit: June 20, 2013, 01:05:23 pm by Sarzael »
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"They say love is the most powerful force in the universe. I'm trying to harness it to make weapons of mass destruction."

Ochita

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Re: Roll to Perish
« Reply #100 on: June 20, 2013, 04:24:24 pm »

No.

This thread is dead, so don't necro. Its not gonna be brought back so you're just wasting time posting an action.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
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