MasterworkDF v.3aNotes: This is more a bugfix update then anything else. No new features in the game itself, besides an update for the Orc plugin. I did however fix many bugs, made a little test for a new stockpiling system, updated the manual a bit more, added a new utility and added some more options into the GUI.New Tileset - Alpha stage - For people that want to test it, I made this new tileset based on Phoebus.
- If you want to use it, just download the .png and move it inot your dwarffortress/data/art folder and replace the old Phoebus version.
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DownloadGUI - Added button: Less gem shapes, reduces all to: [STONE_SHAPE:OVAL_CABOCHON] [GEM_SHAPE:OVAL_CABOCHON]
- Added button: Fear the Night, toggles extra nightcreatures, vampires, necromancers, werebeasts and curses.
- Made the donations thing a bit prettier and added a link directly to Tarn Adams donate page as well.
- Added dfinit and nanofortress buttons to the bottom menu bar, to the other utilities.
- Added button: Simple Wood. You can now toggle standardized wood/wood names. *
- *This also changes your timberyard and sawmill reactions to accept any wood. Be careful, you can waste ironbark, steeloak, fungiwood or netherwood by cutting it into wooden planks/smooth wood.
- *This only applies of you play with normal wood names. If you play with standardized wood, which is the default, everything stays as it was before.
Utilities - Added
NanoFortress, allows you to embark on a 1x1 tile fortress.
- Updated falconnes plugins, stock.dll and mousequery.dll
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Check out the mouse support thread/readme.Orc Fortress -
Updated to 1.32Balancing & Bugfixes - Fixed chaos dwarv (evil twin) bodies. Thanks smake.
- Added brazier and candelabra tile to ironhand tileset.
- Fixed Ironhand track tiles
- Renamed book to empty book and textbooks to notebooks. That might clear up some confusion in the library system.
- Basic idea: You take an empty book and write stuff from essays into it => You get a tome.
- You take your tome to read and a notebook to make notes in => You study a topic. This gives Exp.
- Same system as before, I only changed the names to make it clearer.
- Paper, Vellum and Papyrus is now called "(library supplies)paper/vellum/papyrus" and can be easier selected in any stockpile
- Use stockpile: finished goods, stone materials, library supplies.
- Books, essays, notebooks and times are now called "(library goods)books/essays/notebooks/tomes" and can be easier selected in any stockpile.
- Use stockpile: finished goods, stone materials, library goods.
- Reduced amount of seeds from ironbark/steeloak you get in the Timberyard.
- Added specific reactions for brazier and candelabra to the craftsdwarf.
- Changelings die now from one hit. (they were unkillable in the last version)
- Removed orchid and treant seeds, since they dont have a reaction anymore.
- Removed "design bifrost forge blueprint", since the building does no longer exist.
- Added missing topic "Farming" to the library system. People can now study farming.
- Added worker_only to guild transformation, to avoid babies being transformed into guild members when the mother runs the reaction.
- Fixed tanning for sheared materials, like leatherwing bat skin or drakescales. The sheared amounts now always give 1 leather/scaleplate.
- The Sawmill can now break down 34 different wooden objects into scrap logs. Have a wooden bed or cage too much? Break it down, get a scrap log.
- Fixed training reactions for apothecary, they had the wrong building ID.
- Went through all the embark profiles and retrofitted the skills to fit the new skills/labors.
- Added graphics for activated golems. (they need 2 graphic files, because the inactive and active golems are different creatures)
- Fixed "Make concrete from slag and ash" creating too many concrete blocks.
- Added chromium and titan reactions back to crucible
- Made grinding of rocks for base materials and grinding rocks to sand cheaper (10 to 3 and 2 to 1) to better meet the new balancing of dropped boulders.
- Fixed several entries in the manual to meet the ingame changes.
- Added a note to the manual about category titles.
- Fixed case sensivtive link in the manual, for linux. (MasterworkDwarfFortress vs masterworkdwarffortress)
Stockpilling for library goods, a little test, see if this makes it easier:And because I felt that this feature is vastly underused: You can build the category titles as workshops. They will spell out the word, which makes labeling areas ingame possible. Probably most useful in succession forts. I also added this to the manual.Have fun.
This will be the last update for probably quite some time. Please keep posting feedback in the forums, but dont write me any PMs and expect a quick answer. I'll be far away.