This probably belongs in the modding forum, but the applications with fortress mode, along with the question of if I should try this or not, (especially since modding isn't something I usually dabble with too deeply) makes me want to ask it here.
Ok to start: a few weeks ago a thread came up which made me think about using eggs as bioweapons. Sadly, there was no reasonable way to make eggs shatter or explode. Today a random thought crossed my mind:
If we take the bird's entity data, and in the [LAYS_EGGS] section, we add the following tokens to the entity to make eggs that have vaporizing contents:
[SELECT_MATERIAL:EGG_MATERIAL:LOCAL_CREATURE_MAT:ALL]
[BOILING_POINT:10053]
[STATE_COLOR:YELLOW]
[STATE_NAME_ADJ:GAS:Deadly Egg Vapor]
That should give the eggs an "exploding" gas that activates a little above indoor room temp. (85 degrees F.) The eggs should be perfectly stable inside the fortress, underground, but volatize once taken outside in very short order. (Except in winter in temperate biomes, or on freezing biomes)
If we also create an inhalation type syndrome for this gas, we can then weaponize eggs as gas grenades. If we set the clutch size to 1, we avoid creating stacks that need to be unstacked, and also make these very unpleasant eggs more rare, and thus, more manageable. Just load them in a minecart shotgun, and bombs away.
What I want to know, is if I should attempt doing this, just to see if the game will respond as anticipated, even though it clearly wouldn't be standard game behavior?
Some caveats might be the homeothermic heating produced by a sitting hen. A tweak on the bird's homeothermy value may also be necessary to permit birds to sit on eggs without detonating them.
So, should I try it or not?