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Author Topic: Disorientation: An Illustrated Suggestion Game  (Read 2118 times)

hops

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Disorientation: An Illustrated Suggestion Game
« on: May 13, 2013, 01:56:33 am »



Hm.

Hm.

Hmmmm.

Hmmmmmmmmmmm.

Hmmmmmmmmmmmx1099

You know, kid, if you haven't just teleported into my room and looked totally calm about seeing me, I would've totally strangled you to death.

By the way, teleporting into people's private space is my thing, so if you can teleport, at least be original about it, you know.



...Who the hell are you, anyways?

>_Enter Name_
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Solifuge

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Re: Disorientation: An Illustrated Suggestion Game
« Reply #1 on: May 13, 2013, 02:07:11 am »

> Quentin the Heisenburg Uncertainty Sasquatch. Quentin T.H.U.S. for short.
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Cheesecake

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Re: Disorientation: An Illustrated Suggestion Game
« Reply #2 on: May 13, 2013, 02:14:33 am »

> Quentin the Heisenburg Uncertainty Sasquatch. Quentin T.H.U.S. for short.

+1
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Dariush

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Re: Disorientation: An Illustrated Suggestion Game
« Reply #3 on: May 13, 2013, 03:07:04 am »

> Quentin the Heisenburg Uncertainty Sasquatch. Quentin T.H.U.S. for short.
+1
+1

If we assume that we can pronounce 10 'm's per second, then the last utterance should take us 10^98 seconds, or 2.3×10^80 universe ages. Since this is a somewhat inconvenient length of time to hum for, I propose we develop the power of time compression to be able to compress all that time into a more reasonable length.

hops

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Re: Disorientation: An Illustrated Suggestion Game
« Reply #4 on: May 13, 2013, 03:14:03 am »

> Quentin the Heisenburg Uncertainty Sasquatch. Quentin T.H.U.S. for short.
+1
+1

If we assume that we can pronounce 10 'm's per second, then the last utterance should take us 10^98 seconds, or 2.3×10^80 universe ages. Since this is a somewhat inconvenient length of time to hum for, I propose we develop the power of time compression to be able to compress all that time into a more reasonable length.
Slenderman is an eldritch demon. He can create tiny universes to contain his hms and then replay it out at a compressed length just to make his point.

This suggestion game is linked to MSPAF, by the way.
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hops

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Re: Disorientation: An Illustrated Suggestion Game
« Reply #5 on: May 13, 2013, 03:22:11 am »

> Quentin the Heisenburg Uncertainty Sasquatch. Quentin T.H.U.S. for short.

Quote from: String Cheeze (MSPA)
Daniel "Slender" Stevenson

> The Heisenburg Uncertainty Sasquatch

You resemble a Sasquatch as much as I resemble a cabbage.



Quentin Daniel "Slender" Stevenson

Now that sounds more plausible. Oh, my name is M- WAIT.

I mean my name is.. erm... Just call me the Slenderauthor, alright? stupid intergalactic protocols

How the heck did you get here, anyways?

>_
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scapheap

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Re: Disorientation: An Illustrated Suggestion Game
« Reply #6 on: May 13, 2013, 03:31:32 am »

A time machine exploded and physics tend to give up after something like that and now I'm here because f*** logic.
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weenog

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Re: Disorientation: An Illustrated Suggestion Game
« Reply #7 on: May 13, 2013, 03:38:34 am »

I clicked a link in an internet forum and instead of my browser following it, apparently I did.  I wonder what kind of URL hack can accomplish that, anyway.
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Solifuge

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Re: Disorientation: An Illustrated Suggestion Game
« Reply #8 on: May 13, 2013, 03:40:49 am »

Sasquatches are about as non-existent as Slendermen are. I just wanted to fit in, is all.

But yeah, the Quantum Uncertainty part is totes factual. Got myself slightly unstuck in space. Stuff like this happens sometimes. Usually at inconvenient times.
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GreatWyrmGold

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Re: Disorientation: An Illustrated Suggestion Game
« Reply #9 on: May 13, 2013, 06:26:30 am »

"I'll let you know when I figure out."
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Dariush

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Re: Disorientation: An Illustrated Suggestion Game
« Reply #10 on: May 13, 2013, 02:02:16 pm »

I clicked a link in an internet forum and instead of my browser following it, apparently I did.  I wonder what kind of URL hack can accomplish that, anyway.
Soul Transfer Protocol.

GrizzlyAdamz

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Re: Disorientation: An Illustrated Suggestion Game
« Reply #11 on: May 13, 2013, 05:06:30 pm »

I clicked a link in an internet forum and instead of my browser following it, apparently I did.  I wonder what kind of URL hack can accomplish that, anyway.
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hops

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Re: Disorientation: An Illustrated Suggestion Game
« Reply #12 on: May 15, 2013, 12:43:03 am »

[FUCK!!! I realized I forgot to save sprite for Slendy and his room. give me a moment. I was gonna redraw the room anyways.]
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Re: Disorientation: An Illustrated Suggestion Game
« Reply #13 on: May 15, 2013, 01:00:17 am »

Sasquatches are about as non-existent as Slendermen are. I just wanted to fit in, is all.

But yeah, the Quantum Uncertainty part is totes factual. Got myself slightly unstuck in space. Stuff like this happens sometimes. Usually at inconvenient times.
+1
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