Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Minecrafting. I mean, Carting.  (Read 1051 times)

SpiralDimentia

  • Bay Watcher
    • View Profile
Minecrafting. I mean, Carting.
« on: May 05, 2013, 05:54:16 pm »

Okay, so. I've been the better part of a year [real life] it seems, trying to figure out minecarts. I've tried. I've tried. Then I've tried again. I've played with them in gae, I've read the wiki, but apparently I'm too stupid to get it. Repeatedly, and most often, this results in either one of two ways.

1. My minecarts just sit there and are never used. Ever. Sometimes because I can't even figure out what to do with them or why they'd be useful.

or, as resulted in my last several forts,

2. Broken legs. Broken arms. Dead dwarves. Though I did manage to smack a goblin in the everything with one. So there's that.

How the hell do I effectively use minecarts? What good are they once I figure out how to make them non-homocidal?
Logged
Dragonwork, A Successful Failure.
Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: Minecrafting. I mean, Carting.
« Reply #1 on: May 05, 2013, 06:43:59 pm »

Try a quantum stockpile first.

1. Set everything up, before you get anywhere near the hauling menu. You don't necessarily have to do things in the given order.
a. Make a minecart.
b. Build a track stop, set to dump north.
c. Make a 1x1 stockpile, one tile north of the track stop. Set it to accept from links only, and enable the whole category of whatever it is you want stockpiled (no need to be specific here).
d. Make a larger stockpile, close to the track stop and 1x1 stockpile. Set it to accept from either anywhere or from your desired workshop(s), and enable only the exact items you want stockpiled (this is why you can be non-specific with the minecart and 1x1 stockpile). Set the number of barrels and bins to zero.

2. Now that you have your feeder stockpile, your dump stop, your quantum stockpile, and your minecart, you need to tell the dwarves how to use them. Again, the given order is not necessarily fixed.
a. Enter the hauling menu.
b. Move the cursor over the track stop.
c. Press r to make a new route, press s to make a new stop where the cursor is.
d. Press Enter to start defining the stop. There are a lot of options here, but a quantum stockpile setup needs few of them.
e. Stops are created with a few default depart conditions. You don't need these for a stockpile; press x to delete them all.
f. Press Enter to tell the stop* which items it can take. Select the whole category of whatever it is you want stockpiled (the feeder stockpile has already done the job of item selection).
g. Press Escape to return to the 'define stop' screen, and move the cursor over the feeder stockpile and press s. This links the stop* to a stockpile, linked stockpiles being the only ones a stop* will consider when looking for items.
h. Press Escape to return to the hauling screen. This screen is the one in which minecarts are assigned to routes. The stop you were just defining will be highlighted, so press v to assign a minecart of your choice.
i. Press Escape to return to the main game.

3. Now, just wait for the dwarves to do their thing. They should be taking stuff to the feeder stockpile, with one dwarf going to place the minecart. Before the minecart is placed, going into the hauling screen should show a red V by the route's single stop. This means that the assigned vehicle isn't at the stop it should be. Once the vehicle is placed, the V should go green and dwarves should start moving stuff from the feeder stockpile to the cart.

*Any "stop" with a * after it is interchangeable with "minecart" in this particular case. There's only one stop and the minecart never moves from it, so the minecart and the track stop are not wholly distinct. They're not the same thing though -- it's the stop that loads or unloads items, despite the "Items Desired/Kept By Vehicle" text.

I'll point out for the sake of completeness that you don't have to pick north as your direction: I just wanted to write as few words as possible in the instructions. You also don't have to do everything in the hauling menu all at once, since it's pretty independant in its function, but if you don't have the stockpiles and minecart ready you'll have to exit the hauling menu and come back once you have those things ready. Easier to have a fixed list of steps, which makes it easier to spot booboos like forgetting to say which items will be put in the minecart.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

laularukyrumo

  • Bay Watcher
  • Needs More Socks
    • View Profile
Re: Minecrafting. I mean, Carting.
« Reply #2 on: May 05, 2013, 07:12:27 pm »

If you're intending to use minecarts for their "intended" function (aka, the transfer of stuff from point A to point B), you also need to understand how tracks work. I'd build a pair of constructed track stops, dump direction irrelevant, smooth floor and engrave track in a loop between the two stops, then set up the hauling menu. Set up two track stops on top of the built ones, set the direction so that they'll go in a loop, order the dwarves to Guide Minecart (in specified direction) Always. Unless I'm missing a step somewhere, someone should come grab the minecart and walk in a circle with it, following the route the track has defined.

Or you can look up the various designs for creating a weaponized minecart. Minecarts that "shotgun" "boulders" of water are quite deadly.
Logged
Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

SpiralDimentia

  • Bay Watcher
    • View Profile
Re: Minecrafting. I mean, Carting.
« Reply #3 on: May 05, 2013, 07:20:44 pm »

Minecarts seem absurdly complicated and dangerous for something that can be done with wheelbarrows. But thank you, for the detailed explaination. Maybe I'll be able to get a minecart going without any needlessly hilarious deaths.
Logged
Dragonwork, A Successful Failure.
Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: Minecrafting. I mean, Carting.
« Reply #4 on: May 05, 2013, 08:34:37 pm »

Note that ramps can be dangerous even when set to 'guide' -- the strange properties of track ramps aren't all beneficial. Featherwood or other notably light materals may help with accidents, or I think you could use stairs instead.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Minecrafting. I mean, Carting.
« Reply #5 on: May 05, 2013, 08:56:51 pm »

I have lost many a peafowl to minecart accidents.

And a few super saiyans. Shit be DBZ-level. Seriously, those things could take down a dragon if you make them out of lead and send them down enough slopes.