Alright, that's enough of that stupid test. To be honest I can't remember exactly what I put down, but I doubt that it really matters in the long run.
Centcom gets a hydroponic farm because it's people are starving. I'm also going to build a metric ton of nuclear power plants in this update, since I'll also be building a long of energy-hungry buildings too. So if the screenshots looks more irradiated than normal, you now know the reason.
Following EuchreJack's advice I sell off all of my useless Dev centers and build a bunch of trading ports everywhere, as well as banks to go with them. Though looking back on things, that was probably a mistake. Why?
Because Morale boosting buildings are cheaper, take up less space and use less resources. And all the morale boosting buildings means that I can jack up taxes almost as high as they go and produce tons of money that way. I'm 95% sure that lots of morale also improves the growth rate of planets too, which (when combined with our fertile trait) means that we get lots of yummy growth and more people to tax.
With that in mind, let's start building lots of morale-boosting buildings everywhere and see how high our tax income can get.
Probably the best video in the entire update.Unfortunately the Garthogs don't seem to understand the point of trick-or-treating, so it's up to Dante to set things right.
: Gee whiz!
Quiet Dante. You're barely in this update.
The pirates are- Oh, let's just cut to the chase and watch ships blow up.
It's not like we can convince the Garthogs to stop attacking anyways.
Now this fight is a little trickier than the previous ones, since the Garthogs are closer to you in firepower and numbers.
Probably the best thing to do is hang back and let their fighters come to you. That way you can eliminate a couple of the before the destroyer arrives to complicate matters.
Some loses are unavoidable, but your fighters are more or less the crappy level 1 kind, so we don't really care about them.
The enemy destroyer is the largest source of firepower and HP the Garthogs have, so taking it out turns the battle into a mop-up.
The first time I played this battle (in a non-LP game), I lost all my fighters. Obviously I've made a bit of an improvement. 5000 credits isn't too shabby of an award, since it'll replace our loss with 2000 credits to spare.
San Sterling apparently has a bit of a drug problem. For some reason the governor needs our help to stop the smuggler. As opposed to, you know, tightening security and investigating all imports to the colony.
Obviously we need to investigate the traders with red squares around them for
cocaine future space drugs. And by investigate I mean attack them so that we can bring up the in-combat communication screen.
Like so. Now the guy doesn't stop moving, and I think I'm supposed to let this guy go since he has agreed to have his cargo searched...
But then again I don't have a blinking red rectangle around me, so open fire!
Hah! The 'milk delivery' excuse is the oldest one in the book!
*Obligatory shot showing how much Imperium Galactica hates my trackpad* So if my building layout seems wonky in future shots, it's due to technical issues.
Another day another possible smuggler.
Alright, let's see how far this guy gets before I fill him with enough holes to make him turn around.
W-what? Somebody actually listened to me? We managed to avoid a fight by talking? Break out the champagne boys, fantastic negotiators just paid for itself!
Unlike the previous ship, this guy claims that he's out of fuel and must land at San Sterling.
Silly trader. This game doesn't even model fuel for ships!
Oh. Uh... maybe that guy really was out of fuel. Whoops. My bad.
I'm not entirely sure what alien language this ship is speaking, but I'm pretty sure that he just insulted your mother, Dante.
: Not Mama Johnson!
The results are predictable, to say the least.
The Commander calls us up to congratulate us on stopping the obvious smuggler. Let me repeat that again. The governor of San Sterling called in the entirely bloody navy to stop one ship which was obviously smuggling illicit substances. As opposed to letting the ship land and, you know, arresting the crew? For all we know it could have been carrying gifts for orphan children or something like that.