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Author Topic: Designing Gaming Systems: Community advice thread  (Read 1163 times)

GreatWyrmGold

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Re: Designing Gaming Systems: Community advice thread
« Reply #15 on: May 03, 2013, 03:35:06 pm »

Porting a system to something it was never designed for is a quite hard thing to do. Better start from scratch. Or use simple systems that are made to be adoptable
When you strip the d20 system to its bare bones, as I suggest, there isn't anything about magic to it. Just rolling to hit, skills, hit points and dice, maybe levels, etc. Maybe not even all that much.

There's a reason non-D&D games use the basic d20 system.
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