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Author Topic: Roll through the Keep of Bloodstained Dreams (86 -Story time over)  (Read 49177 times)

IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #660 on: April 18, 2013, 01:54:21 am »

"W-what are you doing Zalgus?"
"Getting its skull, of course! One of its skulls. Maybe several.

'Why?' I don't know, something will come up."
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (95 - )
« Reply #661 on: April 24, 2013, 03:37:39 pm »

"Quite obnoxious..."

Drainingify Baradine's weapon!

Dust zombie, get me that skull!

| You work your spell, and feel that

| With a hiss, your dust zombie moves towards the wurms heads, crushing through the bones, rips off a skull, | and throws it to you. | You barely dodge out of the way.

"W-what are you doing Zalgus?"

"Focus lad! Smite it!"

Rorrim shall Battlecry an oath of victory or death! And struggle against the bones, of course.

Baradine shalt smite the foe. Digging into it due to the bravado gained from Zalgus' bonus!

"To victory! To bone dust!" your voice echoes through the hall. | You then grab a bone above and try to crush it in order to help escape. Next you know, you've climbed up to the wurm's back.

| Baradine kind of awkwardly slashes at the wurm, uncertain what kind of spell Zalgus put on his weapon. He feels a bit better afterwards |

Rip its detoothed head off.
| You barely avoid falling into a toothed maw instead.

Yoink: Be auto'd Trael wanders off, tapping the walls for doors.

| The wurm snaps at the dust zombie, gaining little purchase in its dusty shape.

[Dust Zombie - 6 hp, resists weapon damage 3, deals +2 crushing damage; designated enemy wurm of bones]

Enemies - Wurm of Bones Melee to Trael, 75 damage dealt [77 total]

----
Level-up for Trael after the battle... if he survives. :devil:

I'll probably change the workings of level-up in the future.
----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Lightning trap room: A rock
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #662 on: April 27, 2013, 02:41:41 pm »

There is a detoothed head that is still attached to that wyrm. Grab, twist, pull.

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #663 on: April 28, 2013, 05:30:19 am »

"Baradine!"

"On it!"

Rorrim shall apply his polearm to the Wyrm's vertebrae. Smite the spinal cord.

Baradine shall empower Rorgrin's weapon with Fire
Logged

IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #664 on: April 28, 2013, 05:38:06 am »

Another Zalgus+Dust Zombie combo attack!
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (96 - )
« Reply #665 on: May 05, 2013, 03:26:22 pm »

There is a detoothed head that is still attached to that wyrm. Grab, twist, pull.
| You just go and rip off one of the skulls at random and hold it up in the air. You kind of think you hear a faint and short fanfare. |

"Baradine!"

"On it!"

Rorrim shall apply his polearm to the Wyrm's vertebrae. Smite the spinal cord.

Baradine shall empower Rorgrin's weapon with Fire

| Baradine empowers Rorgrin's hammer with an enormous amount of energy, though he feels some energy draining away from him before he realizes he powered the spell in part with Zalgus's enchantment on his blade.

| You can barely move through the bony interior of the beast, let alone smite away against its spines.

Another Zalgus+Dust Zombie combo attack!
| You smash your staff at one of the monster's skulls, slightly cracking the bone |.
| Your dust zombie then drums onto the crack, destroying the skull, and tears into several further skulls. |.

You all are uncertain where Trael is.

The wurm again goes against the dust zombie. | It rips out most of the dust zombie's shape, and seems to try to chew on what dust it has in its mouths. |

[Baradine Draining Weapon 2]
[Rorgrin Fiery Weapon 6]

[Dust Zombie - 3 hp, resists weapon damage 3, deals +2 crushing damage; designated enemy wurm of bones]

Enemies - Wurm of Bones Melee to Trael, 83 damage dealt [85 total]

----
Level-up for Trael after the battle... if he survives. :devil:

I'll probably change the workings of level-up in the future.
----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Lightning trap room: A rock
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #666 on: May 06, 2013, 05:08:02 am »

Use 6 action points to smash the wyrm in its EVERYTHING.

Also keep the skull.

'For research.'
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