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Author Topic: Euld's De-Motivated and Easily Distracted 3D modeling thread  (Read 3770 times)

wierd

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Re: Euld's De-Motivated and Easily Distracted 3D modeling thread
« Reply #30 on: May 15, 2013, 04:00:00 pm »

Really nice!

I'd leave the details up to a combination of blinn shader environment maps for the chromed areas (bumpers, rims, smokestack) with some bump, normal and diffuse maps for everywhere else.

(Like say, a translucent diffuse map to cover the top part of the smokestack, so it has soot on it, trailing off to the chrome environment map underneath; a high gloss specular red material for the paint, with chips and scratches in the bump and normal maps, etc.)

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Slayerhero90

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Re: Euld's De-Motivated and Easily Distracted 3D modeling thread
« Reply #31 on: May 18, 2013, 01:50:59 pm »

Machete crossbow?
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Heron TSG

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Re: Euld's De-Motivated and Easily Distracted 3D modeling thread
« Reply #32 on: May 19, 2013, 08:05:59 pm »

I do like the truck, but the back wheel cover could use some beveling on the edges to avoid that impossibly sharp 90 degree on the edge. Just a small thing, though. The front of the truck looks pretty darn good.
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