Wack the nearest brute with my wrench instruct my minion to attack the same one I did
Roll to hit [5]
Bandit RTD [1]: Hit!
Damage: [5]
Tom hits the thug in the face,breaking his nose. He falls to ground clutching his nose. The minion moves to position.
Read An excerpt from Iulia at the bandits.
Roll for magic effect: [6]
You shout a spell at the bandits! The entire area around you bursts into flame. Oops.
Enter boxing pose. Begin to close the distance between me and a thug, bobbing from side to side to reduce the chance to get hit. When I get close enough, lunge to his waist, and throw a left hook-right hook combo on his ribs where his lungs are. Finally, wind up a haymaker, and wallop him in the jaw, and that's good night folks, welcome to dreamland.
Roll to hit: [4]
Bandit dodge [5] = Miss!
Your fist misses the bandit by a hairsbreadth.
Charge the bandits and shout at them. Hard.
POWER OF THE VOICE: [5]
The thug Jack was attacking goes flying into a tree!
Damage:[4]
The bandit slams into the tree hard. He falls to the floor dazed.
Charge the bandits and shout at them. Hard.
Join in on the charging[/b
]
Roll to hit: [4]
Bandit Dodge: [5 -2 for dazed = 3] Hit!
Damage [6]
Henry shoves his spear into the bandits gut. The spearpoint protrudes through his back. He is quite dead.
Toms minion:
Attack the bandit!
RTH[4]
Bandit dodge: [2 - 3 for stunned = -1] CRIT
Damage [6 + 2 = 8]
Tom's minion sends its clockwork fist through the bandits skull. All left of the thugs head is gore.
EVERYONE
DODGE THE FIRE!
tom: [2] Tom's cloak catches fire!
gigo: [6] gigo leaps away from the fire and hits his head on tree branch stunning him!
Wilford: [3] Wilford's shoes get singed
Jack: [5] Jack rolls out of the way to safety!
Henry:[5] Henry also gets away from the fire!
Ci'tan catches fire and runs into the woods!
---
High Tyrol | Tom tyler
Class: Tinkerer
Inventory
-Small spare parts
-Wrench (small blunt, used to make gadgets)
-4 high level healing potions
-20 sp
-Robot Buddy (Gnome sized, 4 HP, 5 STR )
Traits
-Me and My Buddies: From spare parts, a little magic, and a lot of imagination, he can create robots and gadgets to help him and his friends.
-Tick-Tock Talk: Knows how to talk in clockwork, which helps in talking to machines. Others will think your nuts, though.
-The Grander Scheme Of Things: Being accustomed to seeing the greater of something's sum and guessing well from what he's seen of others, he can use his greater sense of critical thinking for tactical and strategic uses and puzzle solving
-Ahead Of The Time: Great or no, he's clearly ahead of the proverbial curve, so he won't find much of what he needs, and most just won't understand him.
Stats
8 HP
Strength:2
Dexterity:5
Constitution:2
Intelligence:5
Wisdom:5
Charisma:3
Perception:5
ON FIRE!!
SaberToothTiger | Gigo
Class: Barbarian
Inventory
-2 Battle Axes (Large Slashing, 2H)
-Loincloth (0 AC, Exposed)
-Large amounts of unsorted jewellery
-0 sp
Traits
-Double-Hefting: You dual-wield daggers? I DUAL-WIELD WARHAMMERS, BEAT THAT!
-Power Shout: FEEL THE POWER OF MY VOICE!!! BOOM! *Guy gets sent flying*
-What's A Draft: You're cold? I don't understand, what is cold?
-Your Sorcery Confuses Me: He is completely unable to decipher any written language, complex or arcane language, or SPEAK WITHOUT SHOUTING! He can still throw potions around, and make them if he knows some shaman recipes, though.
Stats
14 HP
Strength: 5
Dexterity: 3
Constitution: 5
Intelligence: 1
Wisdom: 1
Charisma: 1
Perception: 4
NAV | Wilford Wellington
Class: Weather wizard
Inventory
-43 silver coins
-Wand of Snowing (creates a harmless but concealing snow blizzard with a 5 foot radius)
-Wizard robe (0 AC)
-Fine cap
-Arthur
-Iulia
-Laurence
Traits
-Head Up In The Clouds: He tends to just "not be there" when you need him. He also tends to bring up odd and unnecessary topics often. However, something may come up that's so crazy, it just might work.
-Blizzardmancy: Hailing from the grand mountains, all things cold and windy are his domain. Brrr, anyone cold right now?
-Arcane Connoisseur: Being a wizard, he know what's quality, and what's crap, when it comes to spells and potions.
-Magnificent Bastard: Behind his odd façade is the mind of a grand mastermind, destined to rule over everything. He's cunning, and he knows it.
Stats
6 HP
Strength: 2
Dexterity: 2
Consitution: 2
Intelligence: 5
Wisdom: 5
Charisma: 2
Perception: 5
Salsacookies | Jack
Class: Brawler
Inventory
-25 silver coins
-Brass knuckles (small blunt)
-Hide coat (1 AC)
-Leather armor (2 AC)
-Heavy-duty sack
Traits
-Please The Crowd: He naturally fights to entertain the crowds and demoralize his opponents. Fighting normally, however, is a bit harder to him, since he likes to add that extra flair.
-Fist Is All I Need: He fights with his fists, and is really good at that, with him tying his foes in knots and knocking them to next week. He prefers to fight with his fists, since he's a bit cumbersome with regular weapons.
-Tough Skin: Through his years of being through beating after beating, not much affects him that much.
-1 Too Many To Head: He's a bit on the dumb side, even though he can talk well enough. However, since he's already light-headed, mind affect spells don't affect him as much.
Stats
9 HP
Strength:4
Dexterity:4
Constitution:3
Intelligence:2
Wisdom:2
Charisma:5
Taat | Henry
Inventory
-20 silver coins
-Generic guard's spear (large piercing)
-Generic guard's armor (0 AC)
-hide armor (1 AC)
-Small coin purse
Traits
-Decent at Anything: Whatever you want him to do, he can do it. It's not a masterpiece, but it works.
-Boring: People tend to get bored of him rather quickly. It has it's advantages though, he can literally talk someone to sleep, and others yawn when fighting him. It's not really that interesting.
-Town Talker: Being a town guard, he knows his way around the towns, and can get some unexpected blessings from that.
-Law bringer: Being a keeper of the law, seeing somebody blatantly break a law really grinds his gears.
Stats
12 HP
Strength: 4
Dexterity: 5
Consitution: 3
Intelligence: 2
Wisdom: 2
Charisma: 2
Perception: 5