Floor 1, Turn 0: SluggishAfter much waiting while the faerie "calibrates the subentral," everyone helps move a rock off of the circle and steps in. A glowing light, not unlike that which brought them here, envelopes them, and they soon find themselves standing in a different part of what is presumably the same tower.
As they get off the circle to avoid activating it again, the largest of the strange creatures in front of them speaks. Its tone is mocking, and its voice sounds gurgly and rasping.
"Ho ho ho ho! More 'valiant' warriors here to conquer evil, are we? Ha ha ha ha, we never seem to run out of those!"The creature itself looks like nothing so much as a rather large plant topped by a toothy, speckled head. The things surrounding it look like much thinner, somewhat smaller plants, topped with a purple flower that gnashes its ring of teeth. The bigger one seems to never stop swaying, revealing itself to be far more flexible than a normal plant of that thickness. The smaller ones seem unhealthy, their stems crinkled and their forms constantly twitching and shuddering.
The green vines hanging down grant +20 evasion to anything standing atop them, but require 2 Movement points to enter.Turn will not run until all players have posted or been auto'd. You may specify conditionals to your actions. Please edit in anything that depends on someone else doing something after you.Red Butterfly (scapheap)
Level 1 (0 exp)
HP 18/18
Def 4 [-2 while not within 3 squares of allied]
Res 2
CON 4
AID 3
MOV 4
Slim sword
AT: 7 [4% cancel counter]
Hit: 111
AS: 4
Eva: 10 [25 while over half HP]
CR: 12
DG: 2
Cancel: When you hit an enemy, there is a 4% [Speed] chance you’ll force them to skip their counter attack.
Clear mind: If the character over half HP, +15 Eva
Isolophobia: If the character isn't within 3 squares of aillied units, -2 Def
Leraye (GWG)
Level 1 (0 exp)
HP 17/17
Def 0
Res 3
CON 3
AID 2
MOV 4
Frost (Fire)
AT: 11
Hit: 101 [Weapon Hit + 2x Skill + 1/2 Luck]
AS: 1 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 4 [2x AS + Luck]
CR: 2 [1/2 Skill + Weapon CR]
DG: 2 [Luck]
Charisma: Allies gain +10 Hit and +10 Evasion when within 3 spaces of the character with this skill.
Pivotal Moment: When an ally is reduced to 0 HP, immediately gain a level.
Breakdown: When an ally is reduced to 0 HP, become traumatized (asleep) for 5 turns.
Frozen Light (Powder Miner)
Level 1 (0 exp)
HP 17/17 [2 Regen]
Def 2 [+2 vs Swords]
Res 3 [+2 vs Swords]
CON 5
AID 4
MOV 4
Wind
AT: 7
Hit: 109 [Weapon Hit + 2x Skill + 1/2 Luck]
AS: 4 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 10 [2x AS + Luck]
CR: 2 [1/2 Skill + Weapon CR]
DG: 2 [-10 vs Fire]
Renewal: Regen 2 HP [1/10 MHP] at the start of your turn.
Frozen Armor: When Wanda is attacked with a sword, the attacking enemy's AT goes down by 2.
Ice is Melty: When Wanda is attacked with a fire attack, the attacking enemy's critical rate gets +10.
Crimson Shield (Furtuka)
Level 1 (0 exp)
HP 20/20
Def 7
Res 0
CON 5
AID 4
MOV 4 [3 after being hit by Thunder attack]
Slim Lance
AT: 9 [11 while below 50% HP]
Hit: 92 [Weapon Hit + 2x Skill + 1/2 Luck]
AS: 2 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 6 [2x AS + Luck]
CR: 11 [1/2 Skill + Weapon CR]
DG: 2
Miracle: When struck by a fatal blow, 38% [30 + 4x Luck] chance to take half your current HP (rounded down) in damage instead. [Subject to change]
Shield Spikes - When HP is below 50%, + 2 to AT
Overload - -1 to move after being hit by a thunder attack.
Shadow Blade (Zako)
Level 1 (0 exp)
HP 16/16
Def 3
Res 1
Str 5 (50%) (+1)
Def 3 (30%)
Skl 6 (70%) (+1)
Spd 6 (70%) (+2)
Mag 1 (0%)
Res 1 (20%)
Luk 2 (10%)
CON 4
AID 3
MOV 4
Inventory
-Slim Sword (Thrust E), RNG 1, MT 3, WT 2, CR 10, Hit 100
Weapon Profs: Sword (E)
Slim Sword:
AT: 8 [6% chance free attack]
Hit: 123 [113 while not within 3 of enemies][Weapon Hit + 2x Skill + 1/2 Luck]
AS: 6 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 24 [14 while not within 3 of enemies][2x AS + Luck]
CR: 13 [1/2 Skill + Weapon CR]
DG: 2
Adept: After you make an attack, there is a 6% [Skill%] chance you will make another immediate additional attack. This skill does not trigger off attacks originating from this skill.
Combat Focus: When in 3 spaces of the enemy, gain +10 hit and +10 evade.
One Eyed: When fighting archers or their promotions, -15 to eva.
Cutie Idol Lyrical Setsuna (ragnarok)
Level 1 (0 exp)
HP 17/17 [2 Regen][1 dmg per space moved][MAG boost on damage]
Def 0
Res 3
CON 2 [Rescuer takes damage]
AID 1
MOV 4 [1 dmg per space moved]
Fire
AT: 12
Hit: 99 [Weapon Hit + 2x Skill + 1/2 Luck]
AS: 0 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 2 [2x AS + Luck]
CR: 2 [1/2 Skill + Weapon CR]
DG: 2
Center: Regen 2 [Str] HP at start of your turn.
Too Kinky to Torture: Whenever Setsuna takes damage, her Mag increases by an amount decided by the GM.
Barbed Chains Hurt: Whenever Setsuna moves, she takes damage equal to the number of spaces moved. If she is Rescued, the rescuing character also takes this damage.
Cold Fist (Lukeinator)
Level 1 (0 exp)
HP 20/20
Def 2
Res 2
CON 4
AID 3
MOV 4
Str 4 (30%)
Def 2 (30%)
Skl 5 (60%)
Spd 4 (40%)
Mag 1 (40%)
Res 2 (20%)
Luk 2 (30%)
Inventory
-Slim Sword (Thrust E), RNG 1, MT 3, WT 2, CR 10, Hit 100
Weapon Profs: Sword (E)
Slim Sword
AT: 7 [5% extra attack][9 while adjacent to allies]
Hit: 111 [Weapon Hit + 2x Skill + 1/2 Luck]
AS: 4 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 10 [2x AS + Luck]
CR: 12 [1/2 Skill + Weapon CR]
DG: 2 [0 while not within 2 spaces of allies]
Adept: After you make an attack, 5% [Skill] chance to make an immediate second attack. Does not trigger off attacks caused by this skill.
Hive Mind: When next to two or more allies, +2 damage.
Can't Think for Himself: When not within any 2 spaces of other PC's or Allies, -2 to Dodge.
Pristine Skull (Rolepgeek)
Level 1 (0 exp)
HP 15/15 [4 Regen][1/2 missing to Staff MAG]
Def 2 [0 vs Physical Melee]
Res 6
Str 4 (40%)
Def 2 (50%)
Skl 1 (10%)
Spd 5 (20%)
Mag 4 (70%)
Res 6 (40%)
Luk 4 (20%)
CON 3
AID 2
MOV 4
Inventory
-Heal (Heal E), RNG 1, MT 10, WT 4, CR -, Hit -
Heal
AT: 14 [+1/2 missing HP]
Hit: -
AS: 4 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 12 [Physical Melee autohit; -3 vs Bows][2x AS + Luck]
CR: -
DG: 4
Center: this unit regains health equal to her STR at the end of each turn.
True Martyr: This unit's MAG for the purpose of using staffs has a bonus equal to half the difference rounding down between her maximum and current health.
Blind: Enemy units cannot miss in melee, and gain +2 to Damage (Magic does not count). Bow wielding units gain +15 to hit.
Writhing Vine A 21/21
Writhing Vine B 21/21
Writhing Vine C 21/21
Writhing Vine D 21/21
Writhing Vine E 21/21
Writhing Vine F 21/21
Laughing Vine 24/24
Writhing Vine
Level 1 Mercenary
HP 21
Def 2
Res 0
CON 8
AID 7
MOV 5
Whipping Leaves (Iron Sword)
AT: 14
Hit: 83 [Weapon Hit + 2x Skill + 1/2 Luck]
AS: 5 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 12 [2x AS + Luck]
CR: 3 [1/2 Skill + Weapon CR]
DG: 2
Laughing Vine
Level 5 Soldier
HP 24
Def 9
Res 4
CON 8
AID 7
MOV 5
Whipping Leaves (Iron Halberd)
AT: 16
Hit: 85 [Weapon Hit + 2x Skill + 1/2 Luck]
AS: 6 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 14 [2x AS + Luck]
CR: 3 [1/2 Skill + Weapon CR]
DG: 2
Daunt: -10 Hit/Evade for enemies within 3 squares