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Author Topic: Silverskull's Super Simple Wagon/Flavor mod  (Read 938 times)

silverskull39

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Silverskull's Super Simple Wagon/Flavor mod
« on: March 22, 2013, 09:16:26 pm »

Was faffing about and found a perfect site to try and build the way I envision the University and Imre from the Kingkiller Chronicles (I highly reccomend this series and am waiting desperately for the third book), and spawned with my wagons (cheated and dragged a shit ton of stone along...not that it's any of your business :P) right in the middle of what would have been the Great Stone Bridge. Sure, I could just tear it apart and move all the stuff elsewhere, but I like to keep the wagons for some reason... I rarely destroy them. So what's an enterprising adept modder dwarf to do? Make custom Buildings of course!

Since I was at it, I made one facing each of the four main directions and a (kinda shabby) wagon cirle as well.

Picture, so y'all know I'm not some kinda web rapist or somethin'
Spoiler (click to show/hide)

as you can see, the wagon circle makes it look like they're set up on dirt/dead grass or something. Not much I can do there, unless I make one for each biome type, which would be a pain to make and to navigate through in the game menus, so I'm not going to. Just pretend the fire melted the snow or burnt the grass or performed crazy magic on the sand, as fits your biome of choice.

Installation:

Just paste this in your building_custom raw,
Spoiler (click to show/hide)
And this in your entity_default raw with your dwarves' permitted buildings.
Spoiler (click to show/hide)

Things I may also throw up here if I get around to making them/finding a way to make them look good:
Carts
Tents
Fences
Market stalls

Also, if someone knows a way to make custom buildings take the color of the building material, such knowledge would be appreciated, though I suspect it's impossible.

EDIT: Updated to take wagon color from Material.
« Last Edit: March 22, 2013, 09:45:15 pm by silverskull39 »
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Meph

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Re: Silverskull's Super Simple Wagon/Flavor mod
« Reply #1 on: March 22, 2013, 09:24:16 pm »

COLOR   

Specifies the colors in which the custom building's tiles will be displayed. The first parameter is the building stage, the 2nd parameter is the row number, and subsequent parameters are either sets of 3 numbers (foreground:background:brightness) or the token "MAT" to use the color of the primary building material.

:)

Example:
[COLOR:3:1:6:0:0:6:0:0:6:0:0] should be [COLOR:3:1:MAT:MAT:MAT]
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silverskull39

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Re: Silverskull's Super Simple Wagon/Flavor mod
« Reply #2 on: March 22, 2013, 09:33:15 pm »

COLOR   

Specifies the colors in which the custom building's tiles will be displayed. The first parameter is the building stage, the 2nd parameter is the row number, and subsequent parameters are either sets of 3 numbers (foreground:background:brightness) or the token "MAT" to use the color of the primary building material.

:)

Example:
[COLOR:3:1:6:0:0:6:0:0:6:0:0] should be [COLOR:3:1:MAT:MAT:MAT]

much obliged!
Logged
Quote
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Dwarf fortress threads can sound so.... unethical
it would be unethical if this wasn't the bay12 forums
Bay12: A short, sturdy forum fond of !!science!! and derailment.
Quote
Now back to your regularly scheduled thread derailment.