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Author Topic: scaling giants  (Read 1523 times)

9joseph9

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scaling giants
« on: April 24, 2013, 09:45:34 pm »

it would be cool if you could encounter giants that have upward slopes ,can be walked upon ,and are just plain huge. not to sure how it would go about attacking you ,weather a giant group of ascci symbols resembling a hand would speed toward you ,or if it would show up in the log just like any other creature. either way it would be fun to come up to a giant leg and climb you way up to the head and stap it through the eye. itd be like shadow of the collosus dwarf fortress style!
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Avo

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Re: scaling giants
« Reply #1 on: April 24, 2013, 11:40:20 pm »

Welcome to our forums Joseph, multi tile creatures are planned. I'm not sure about truely massive creatures but I imagine we're going to see smaller multi cell creatures before we see creatures comprised of dozens of tiles.
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Bumber

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Re: scaling giants
« Reply #2 on: April 25, 2013, 01:51:50 am »

Welcome to our forums Joseph, multi tile creatures are planned. I'm not sure about truely massive creatures but I imagine we're going to see smaller multi cell creatures before we see creatures comprised of dozens of tiles.
I don't think this is the case. From what I've heard they will remain single tiles that will be climbed via wrestling.

Edit: Nevermind. Multi tile creatures are far off, but not out of the realm of possibility.
« Last Edit: April 25, 2013, 06:48:35 am by Bumber »
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Knight Otu

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Re: scaling giants
« Reply #3 on: April 25, 2013, 04:33:48 am »

Toady has talked about multi-tile creatures in the DF Talks mainly - they are kind of a goal, and with functional vehicles being a goal are also likely. Some of the main problems are pathfinding and turning. (quotes in spoiler)

Spoiler (click to show/hide)
And of course, the "colossus climb" type combat is mentioned on the dev page even with the player as the victim:
Quote
Ability to jump up on and ride opponents if they are large enough (can happen to you too of course)
Not being able to hit a giant in the head, hitting a dragon in the head as a reaction when it attempts to bite
Notion of overall wrestling position (who is on top of or controlling whom, etc.)
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CrzyMonkeyNinja

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Re: scaling giants
« Reply #4 on: April 25, 2013, 05:23:48 pm »

I can't wait until we can be sieged by goblins riding multi-tile war elephants. That will be a good day. Especially once I have sent out my multi-tile giant desert scorpions to fight them.
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Silverionmox

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Re: scaling giants
« Reply #5 on: April 25, 2013, 05:57:21 pm »

I'll leave this here: Gigantic Turtles

To procedurally generate giants from normal creatures, we might want to take into account that they don't scale linearly: they need to get relatively bigger legs to carry the weight and hearts to pump the blood up through that big body, and therefore smaller heads due to the extra demands gravity instills. Exception: creatures living in water enjoy upward pressure from the water - that's the reason why the biggest creatures we know are whales.
« Last Edit: May 05, 2013, 05:40:47 am by Silverionmox »
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Robosaur

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Re: scaling giants
« Reply #6 on: April 26, 2013, 01:43:03 pm »

Or they could just be scaled up 1:1 all around and blame it on magic.
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betaking

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Re: scaling giants
« Reply #7 on: April 29, 2013, 02:42:03 pm »

what if "waves" were simulated

like what if, your walls could be smashed down if they were too thin? like a heavy attack on one tile, would reverberate through the other tiles. and stuff.. so like things get knocked down
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fractalman

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Re: scaling giants
« Reply #8 on: April 30, 2013, 12:01:16 am »

I think building destroyers type three (a la can destroy constructions) are planned as a part of revamped sieges at some point. (military arc?).
But if, by waves, you mean walls destroyed a la jerico...*shrugs*. sounds interesting, but that could eat up cpu oh so quickly...

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Neonivek

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Re: scaling giants
« Reply #9 on: May 02, 2013, 11:52:42 pm »

Multitile creatures are a "I'd like to do it" feature but not a "I will do it feature" basically.

Basically below a feature but above the Threetoe features in officiality.
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GreatWyrmGold

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Re: scaling giants
« Reply #10 on: May 04, 2013, 11:01:23 am »

Toady's planning it, but it's one of those "eventually" things.

Climbing colossi is an interesting idea, but one that will need to wait for (for instance) a better idea of how wrestling "works," and making creatures' sizes count more (currently a kobold can kick a giant in the head).
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Re: scaling giants
« Reply #11 on: May 04, 2013, 02:31:37 pm »

From what I hear, multi-tile creature pathfinding is a HUGE ISSUE for some reason. It'll probably be an even huger issue if the creatures also occupy multiple z-levels. This would be really fun to have eventually, though.
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Neonivek

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Re: scaling giants
« Reply #12 on: May 04, 2013, 05:50:41 pm »

From what I hear, multi-tile creature pathfinding is a HUGE ISSUE for some reason. It'll probably be an even huger issue if the creatures also occupy multiple z-levels. This would be really fun to have eventually, though.

That is why it isn't a definite feature. Toady wants to do it but he doesn't know how.
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Gargomaxthalus

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Re: scaling giants
« Reply #13 on: May 24, 2013, 05:12:05 am »

Toady's planning it, but it's one of those "eventually" things.

Climbing colossi is an interesting idea, but one that will need to wait for (for instance) a better idea of how wrestling "works," and making creatures' sizes count more (currently a kobold can kick a giant in the head).

As far as scaling creatures goes, all that you need is an abstract version of how you deal with large monsters in Dragons Dogma. The first step is to separate grappling and wrestling. Grappling is a test of strength and wills that consist of a take-down attempt and the associated counter, while wrestling would be what happens on the ground after a successful grapple ie pins, submissions, just intentionally snapping bones and tendons ect. The best example of this is MMA with most grappling being against a cage.

When it actually comes to scaling a giant, the it would run multiple checks: 1. Does the giant simply shrug of the attempt? If yes, then is the would be climber knocked prone? If yes then a horrible death  great fun will likely ensue. 2. Does the attempt succeed? If yes, the climber can spend a step climbing a little higher or launch an attack of an appropriate sort. After 2. the giant gets to attempt a pest extraction operation counter of some some sort with the appropriate results for success/failure. This would continue until either the climber has been removed or the giant is killed. (CAUTION!!) Falling giants have been known to squash/pin those who climbed them and many a hapless passerby. Dwarf bowling anyone?  ;D
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