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Author Topic: How to start a fire?  (Read 747 times)

Machariel

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How to start a fire?
« on: March 18, 2013, 12:20:42 am »

Ideally without magma (If at all possible) how can I start a fire?  I'm trying to see how long I can sustain a bonfire in a pit on refuse/the remains of my enemies.  Or perhaps use it to make a wall of fire around my fortress. I know magma would be more efficient, I'm just doing it for fun.
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Solon64

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Re: How to start a fire?
« Reply #1 on: March 18, 2013, 12:45:03 am »

The Masterwork mod has many wonderful ways to start !!FUN!!.

If you aren't playing that mod, then without magma you'll need a dragon, fire imp, fire snake, or other fire-breathing monstrosity, chained up behind a fortification with kittens for sacrifice.
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PS: Seriously, you must have, like, super-getting-lost skills. You could go missing in a straight corridor and impale yourself on flat ground if I don't tell you where to go.

Orange Wizard

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Re: How to start a fire?
« Reply #2 on: March 18, 2013, 02:55:00 am »

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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

laularukyrumo

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Re: How to start a fire?
« Reply #3 on: March 18, 2013, 03:30:47 am »

Magma is indeed more efficient. It's also your only option, unless An Adventurer Is You.
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Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

jimboo

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Re: How to start a fire?
« Reply #4 on: March 18, 2013, 06:18:40 am »

Magma is the only option unless you cheat, in which case use DFHack immolate.  Hold out, wait for the magma.
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CaptainLambcake

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Re: How to start a fire?
« Reply #5 on: March 18, 2013, 06:20:42 am »

that's not true though guys.  tame a dragon, pasture it somewere, preferably behind fortifactions.  then, wait for a hostile to go in front of it, or drop a prisoner in front of the fortifications.  ta-da, fire will spew out, multiple times, and light any trees and grass on fire.  it does die out, though.
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You wake up in (suddenly) your room not somewhere Armok knows where. Travels in deserts and goblin forests turned up to be a dreams borned by procreation of your autistic imagination.