Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Monster corpses

custom ones, unique for each enemy, with parts we can use and sell
- 18 (81.8%)
standard to keep our butchers working
- 4 (18.2%)

Total Members Voted: 20


Pages: 1 2 3 [4]

Author Topic: Fortress of Loathing - a Kingdom of Loathing mod  (Read 4932 times)

GuesssWho

  • Bay Watcher
  • A scaly cat. Beware its acidic webs!
    • View Profile
Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #45 on: March 09, 2013, 08:27:30 pm »

Have a black widow as a recolor of the GCS? And if you get killed by a zombie (zmombe?) it should give you the Zombie Slayer path.
« Last Edit: March 09, 2013, 08:29:35 pm by GuesssWho »
Logged
I have no clue what I am doing here.


I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

psychomantits

  • Bay Watcher
  • a menacing lawn gnome
    • View Profile
Re: Fortress of Loathing - a Kingdom of Loathing mod
« Reply #46 on: March 13, 2013, 07:21:31 am »

yeah, the beasts are slowly getting added with unique abilities and item drops. Not sure what to do with booze that drops from creatures.

meanwhile, all simple cocktails are in!
Logged
Pages: 1 2 3 [4]