Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: How would I go about removing thoughts from the game?  (Read 1321 times)

zacoda1

  • Escaped Lunatic
    • View Profile
How would I go about removing thoughts from the game?
« on: March 11, 2013, 12:45:55 pm »

Wasn't entirely sure what forum to post this in, but how I would go about removing thoughts? I want to worry more about defending my fortress from creatures and other civilizations, not temper tantrums.  :P
Logged

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: How would I go about removing thoughts from the game?
« Reply #1 on: March 11, 2013, 12:51:39 pm »

with dfHack you can either remove bad thoughts (once or entirely, I don't recall), or permanently change the personality of your dwarves so they never get angry.

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: How would I go about removing thoughts from the game?
« Reply #2 on: March 11, 2013, 12:55:39 pm »

You might want to consider messing with some of the [PERSONALITY:XX:X:X:X] tokens on the dwarves, there are several which can reduce the destructiveness and impact of bad thoughts (a list may be found here).

If you don't want to cheat, a simple method to basically remove all impact of bad thoughts is to make a simple mist generator over a main walkway/area (I find the dining room entrance works well for this) and for the price of a small bit of FPS the mist will quickly and easily outweigh pretty much all bad thoughts.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

zacoda1

  • Escaped Lunatic
    • View Profile
Re: How would I go about removing thoughts from the game?
« Reply #3 on: March 11, 2013, 12:56:15 pm »

Thanks! Now I can learn the game in peace, without having angry dwarves breathing down my neck.  :)
Logged

krenshala

  • Bay Watcher
    • View Profile
Re: How would I go about removing thoughts from the game?
« Reply #4 on: March 11, 2013, 02:31:28 pm »

Not to be a party pooper (especially with that really amazing mist generator you've installed here in the *Dinning Hall*) but learning to keep the dwarves happy when they don't want to be is part of the game. :)  In my experience, learning the game is easy ... learning how to manage dwarven moods, however, is an ever changing challenge that can be quite entertaining to try and overcome.
Logged
Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

0cu

  • Bay Watcher
  • Losing is fun!
    • View Profile
Re: How would I go about removing thoughts from the game?
« Reply #5 on: March 11, 2013, 03:05:56 pm »

A legendary dining hall will negate most bad thoughts, even losses of loved ones.
Logged

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: How would I go about removing thoughts from the game?
« Reply #6 on: March 11, 2013, 05:01:59 pm »

I kinda agree, learning to play the game without moods, is like learning to play starcraft without resource management. Defenses are easy: hell I've never seen anything get through a 20z tal, 1 tile wide bridge covered in cheap weapon traps with a dog chained up on your end. Nothing in the universe will protect you if a legendary miner goes nuts in the dining room though. Moods are the best part!
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

Lida_Brainbroken

  • Bay Watcher
    • View Profile
Re: How would I go about removing thoughts from the game?
« Reply #7 on: March 11, 2013, 05:53:29 pm »

I agree with everyone else.  Moods are something you need to learn to handle, just as you need to learn the military.

My choice for a peaceful learning zone would be an island.  A little boring, but no goblins to bother you.
Logged
She was on her way to the booze stockpile for a drink and got interrupted by the wyvern. It is not wise to stand between a grumpy senior and her booze.

Dalkar

  • Bay Watcher
    • View Profile
Re: How would I go about removing thoughts from the game?
« Reply #8 on: March 11, 2013, 06:13:04 pm »

Plus there's nothing quite so glorious as a massive tantrum spiral that leaves your fortress splattered in blood and vomit.
Logged

Babylon

  • Bay Watcher
    • View Profile
Re: How would I go about removing thoughts from the game?
« Reply #9 on: March 11, 2013, 07:07:42 pm »

Not to be a party pooper (especially with that really amazing mist generator you've installed here in the *Dinning Hall*) but learning to keep the dwarves happy when they don't want to be is part of the game. :)  In my experience, learning the game is easy ... learning how to manage dwarven moods, however, is an ever changing challenge that can be quite entertaining to try and overcome.

invaders are also part of the game, but they can be turned off in the init.  I personally enjoy managing dwarves moods, but that doesn't mean I am not completely in favor of the Op being able to opt out of that part of the game.
Logged

Di

  • Bay Watcher
    • View Profile
Re: How would I go about removing thoughts from the game?
« Reply #10 on: March 12, 2013, 03:11:35 am »

There's one simple tag [NOEMOTION] which could be placed into dwarf raws.
Logged
Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science