Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: What happens to your games?  (Read 1172 times)

Euld

  • Bay Watcher
  • There's coffee in that nebula ಠ_ರೃ
    • View Profile
What happens to your games?
« on: March 06, 2013, 01:23:55 am »

I've seen a lot of people working on games in this board... so I'm curious, where do all these games go?  Are a lot of them still being developed, do a lot of them die out?  Do any ever hit full game potential and make it to the indie scene?

I suppose what's really getting at me is I see a lot of people making stuff individually but never see much with people putting their heads together to make something really neat.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: What happens to your games?
« Reply #1 on: March 06, 2013, 01:31:12 am »

Mine got postponed due to lack of internet to access the required resources to switch from XNA to lwjgl.
Now that I'm back, I have resumed work and hopefully will be back where I was before soon. In the down time, I did get some development choices done though.

kytuzian

  • Bay Watcher
    • View Profile
    • Kytuzian - Youtube
Re: What happens to your games?
« Reply #2 on: March 06, 2013, 07:04:31 am »

I'm still making mine, I just don't like to post anything because it raises my hopes too high for when they will probably fall in the future. Its a good outlook so far.

Most other people probably have to do with real life, or they do get their hopes too high and then crash to the ground and quit.

Killjoy

  • Bay Watcher
    • View Profile
Re: What happens to your games?
« Reply #3 on: March 06, 2013, 07:13:23 am »

I've seen a lot of people working on games in this board... so I'm curious, where do all these games go?  Are a lot of them still being developed, do a lot of them die out?  Do any ever hit full game potential and make it to the indie scene?

I suppose what's really getting at me is I see a lot of people making stuff individually but never see much with people putting their heads together to make something really neat.
We develop the game we want to play and think are neat, very few have any plans on going anywhere outside this niche community.

We do not put our heads together because random forums goers usually make the worst people to work together, even if they share some interest in making a game, most are split between development environment, practical knowledge, timezones, communication, and whatever. Perhaps more importantly, there is no economic incentive to actually throw time at making collaboration work and coordinating it. Very few of the people here have ANY experience collaborating on software projects, so it is a much bigger task to set this up than one might consider.

So yeah, to conclude. If a collaborative game project is going to succeed on this forum, the few software developers here have to get together, and they need to WANT to make something together and dedicate the time for it. Which is probably not going to happen, we have different visions, we are busy people with lifes, studies, work, whatever.

The games here are most likely going to stay small individual brain bubbles that in some cases get finished, it is fun for the developer.
Logged
Merchants Quest me programming a trading game with roguelike elements.

Lemunde

  • Bay Watcher
    • View Profile
Re: What happens to your games?
« Reply #4 on: March 06, 2013, 08:09:10 am »

Burn out is a very serious problem that I'm sure most of us have experienced. You'll get an awesome idea in your head. It will stay there for a while until you decide to do something about it. Then you'll work furiously on it for days, weeks, months. And all the while that burst of energy that has been driving you since the beginning is slowly trickling away. Eventually day to day frustrations that you're so used to dealing with become much more of a burden and one day you get up and you just don't want to do anything. And that bleeds into the next day, and the next.

Still, that initial spark never seems to go away, and given enough time can turn into a raging inferno of inspiration once again.

I've found that the best way to fight through all that is to just pace yourself. It can be very tempting to devote all your free time to working on a game, especially starting out. But if you devote only a couple of hours a day to working on it, setting small milestones, etc.. I believe you'll find that you can keep that energy going for much longer.
Logged

Shook

  • Bay Watcher
  • ◦ ◡ ◦
    • View Profile
    • DeviantArt page
Re: What happens to your games?
« Reply #5 on: March 06, 2013, 10:29:22 am »

My game's still in development, albeit slowly. I'm working at my own pace with it, since i have many other things to do, and likewise do the now two other people i'm collaborating with. Also, part of this is also explained by my philosophy about how forced work inevitably ends up worse than inspired work, at least for myself. Therefore, i only work on it when i actively feel like it, and so far i'm pleased with the results. c:

My ultimate goal is to hit the indie scene, however, and possibly make some money off of it. I mean sure, i'd like to do it for free as well, but that's not really a viable way of living.
Logged
Twitter i guess
also deviantART page
Quote from: Girlinhat
It may be worthwhile to have the babies fall into ring of fortifications or windows, to prevent anyone from catching and saving them.
Quote
[01:27] <Octomobile> MMM THATS GOOD FIST BUTTER

Fayrik

  • Bay Watcher
    • View Profile
Re: What happens to your games?
« Reply #6 on: March 06, 2013, 10:43:40 am »

I was working hard on my game, thinking it was original, until this happened.

So now I'm left playing a game that is like a sci-fi version of a game my game could have been.

Though, since no one ever actually replied to my thread, I've not posted what updates I have made since, since I was dreading double posting, then it's become a situation where I need to make a necro double post... So updates are even further away. Rest assured watchers, that post will come one day. And it will be glorious.
(I just have to redesign the game's direction a little bit.)

We develop the game we want to play and think are neat, very few have any plans on going anywhere outside this niche community.
This is pretty much my project in a nutshell, I have no long term plans for it. I really have no idea what to do with it once I get the Todo list whittled down.
Logged
So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Urist McScoopbeard

  • Bay Watcher
  • Damnit Scoopz!
    • View Profile
Re: What happens to your games?
« Reply #7 on: March 06, 2013, 10:55:43 am »

I was pretty early in my process, but then I encountered an error in generating the game's map which i have yet to solve.
Logged
This conversation is getting disturbing fast, disturbingly erotic.

kytuzian

  • Bay Watcher
    • View Profile
    • Kytuzian - Youtube
Re: What happens to your games?
« Reply #8 on: March 06, 2013, 11:01:48 am »

I was pretty early in my process, but then I encountered an error in generating the game's map which i have yet to solve.

You should make a post about it, the people on the forum can probably help you.

Urist McScoopbeard

  • Bay Watcher
  • Damnit Scoopz!
    • View Profile
Re: What happens to your games?
« Reply #9 on: March 06, 2013, 11:07:34 am »

I have, multiple actually, I know WHAT the problem is too, I simply do not know how to fix it! Neither has anyone else.
Logged
This conversation is getting disturbing fast, disturbingly erotic.

Levi

  • Bay Watcher
  • Is a fish.
    • View Profile
Re: What happens to your games?
« Reply #10 on: March 06, 2013, 11:14:02 am »

I never finish anything I start.  Its an essential character flaw.
Logged
Avid Gamer | Goldfish Enthusiast | Canadian | Professional Layabout

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: What happens to your games?
« Reply #11 on: March 06, 2013, 12:59:06 pm »

Mine is still in development. Well, my current game attempt anyway, I've had a few projects die in the past.

Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One