Hello again!
Hadn't noticed this thread had expanded so much! Came to clear a few doubts and also to say that we will have our own forum opening on
www.slipspace.co.uk very soon, as well as Dev Diary video #2.
I backed the game despite being skeptical for several reasons.
1) Some confusion where the developer says that the game is nearly done and Sproginator says it is early in the dev cycle.
2) No information about the "two man dev team". Previous experience, education, inspiration?
3) Very low funding request.
4) Uninspired video.
I backed because I support Indie Devs and believe in Crowd Funding.
1) I don't remember saying it was nearly done.
Beta in June, release in August. Like we said on the delivery dates on Kickstarter.
2) We have this on our website, under the 'About' tab. I probably should have put it in the kickstarter description but I thought if people we're interested in Slip they would have visited our website anyway. In actual fact, I don't think many people did. Even our backers.
3) There is a bad trend at the moment with large amounts of money being asked for on Kickstarter. For large development teams who have to support themselves and their families through development this is quite alright. But for people like us, who are already financially stable, it's a bit silly to ask for money you don't need. As I describe in the video, the only reason we asked for £2000, instead of just getting on with the game and finishing it, is because that would be the amount of interested people needed to warrant us finishing and completing the game to a high standard. If no one wanted Slip then what's the point, if 100 people do then let's go for it. Another reason for the cheap pledges.
4) I can agree with that.
We're trying to do better with our second one.
Did I miss the part in the KS pitch where they said they needed all new 3D art? I hope this doesn't stall the development process too much.
I create most of the 3D art in the game at the moment, it takes a great deal of time and I'm not very good compared to professionals, I'm a coder at heart.
That's why we would like to offer a percentage of SlipSpace to a talented 3D artist. It's not a necessity but if we can create a better game, visually, then I'm all for it.
I think that's it for now. It you notice this message then feel free to ask us any and all questions, you could also send us an email through
tech@slipspace.co.uk, grab us on twitter @SlipSpaceS or any other way you can find, as long as we know your message exists we'll reply to it.
I'll be checking this thread over the next few days but will probably forget about it soon after if nothing interesting is happening.