I've invested a decent chunk of time into this; they've definitely improved the strategy function of the game since their earlier beta builds, but the actual action segments (which is really what makes or breaks the game to me) feels severely lacking. Most of the levels just feel like a rush to get through them, killing enemies is more of process of making the level quicker/safer to rush through than an actual feeling of refined combat. Increasing the difficulty levels just makes the game feel like more of a bullet hell type game where you're still just trying to rush to the end either to move on to the next strategy turn, or to just keep your character on par with the enemy's increasing statistics. The combat simply needs more elements to round it out, and enemies could use a bit more complexity. The big difference to me between AVWW and it's sequel is that the strategy element and the action element always seem to overlap and overshadow the other. I'm sure the developers will find the right balance, but it's definitely going to take a bit of time.
Despite any negativity though, I've found the game to be pretty fun and addicting. I really hope they get their money's development time's worth