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Author Topic: Dragon Quest Slimes mod  (Read 3891 times)

Mr. J

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Re: Dragon Quest Slimes mod
« Reply #15 on: May 05, 2012, 12:05:15 pm »

And yes you can color certain castes: [CASTE_COLOR:fg:bg:brightness]
changes the color of its tile, but not the creatures description (color_modifiers)

such as:

[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
   [TL_COLOR_MODIFIER:BLACK:1] --- color
            [TLCM_NOUN:skin:SINGULAR] --- what it shows up in the creatures description

"the creatures skin is black"

Thanks a bunch! I've got the Caste tile colors down now, the description however... I'm typing in all the possible combinations i can think of with help from the wiki, you and other raws.... but it's just not working out for me... I guess i'll just have to...
KEEP
CALM
AND
MOD
ON
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Hugo_The_Dwarf

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Re: Dragon Quest Slimes mod
« Reply #16 on: May 05, 2012, 12:37:54 pm »

Description?
You mean like some have red slime and another blue

"This is a regular slime, its slime is blue"
"This is a firey slime, its slime is red"

for single castes or you mean just a general handout of colors?

Im not following you meaning.
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Mr. J

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Re: Dragon Quest Slimes mod
« Reply #17 on: May 05, 2012, 12:43:56 pm »

[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
   [TL_COLOR_MODIFIER:BLACK:1] --- color
            [TLCM_NOUN:skin:SINGULAR] --- what it shows up in the creatures description

"the creatures skin is black"
That description.
I'm amusing that's the "Look at the creature and press d" Description
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Drawde

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Re: Dragon Quest Slimes mod
« Reply #18 on: May 05, 2012, 01:08:32 pm »

This is from a creature of mine.  It can have, in the description, one of four colors.  Equal chance of each.  Those numbers can be changed to make certain colors more likely.
[SELECT_CASTE:ALL]
      [SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
         [TL_COLOR_MODIFIER:SLATE_GRAY:1:GRAY:1:WHITE:1:ASH_GRAY:1]
               [TLCM_NOUN:scale:SINGULAR]

We probably forgot to mention the first line there, sorry.
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Hugo_The_Dwarf

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Re: Dragon Quest Slimes mod
« Reply #19 on: May 05, 2012, 01:17:17 pm »

Yes the SET_TL... is a caste level, so you can drop it into ALL castes or when you define a caste

CASTE:BLUE_SLIME
   [SET_TL_GROUP:BY_CATEGORY:ALL:SLIME] --- the skin layer in this case
         [TL_COLOR_MODIFIER:BLUE:1]
               [TLCM_NOUN:slime:SINGULAR]

"The slime's Slime is Blue"

or

CASTE:METAL_SLIME
   [SET_TL_GROUP:BY_CATEGORY:ALL:SLIME] --- the skin layer in this case
         [TL_COLOR_MODIFIER:COPPER:1:GOLD:1:GRAY:1:RUST:1:SILVER:1:SLATE_GRAY:1]
               [TLCM_NOUN:slime:SINGULAR]

which would give
"The metal slimes slime is copper"
"The metal slimes slime is gold"
"The metal slimes slime is gray"
"The metal slimes slime is rust"
"The metal slimes slime is silver"
"The metal slimes slime is slate gray"

all have an equal chance of being picked, so no metal slime would be described the same.

All those would acually show up as:

"Its slime is [COLOR]"

EDIT:
downloaded you raws to have a look and better help and... wow :P needs some work but hey it's your first mod so I can understand :P
« Last Edit: May 05, 2012, 01:20:17 pm by Hugo_The_Dwarf »
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Mr. J

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Re: Dragon Quest Slimes mod
« Reply #20 on: May 05, 2012, 01:41:00 pm »

downloaded you raws to have a look and better help and... wow :P needs some work but hey it's your first mod so I can understand :P

That file is a bit outdated, I've "Compressed" a lot of the Tokens and fixed the tile colors since that version.
Oh and none of the Slimes are... well... made of slime as of yet... the metal Slime is made of Iron and the Normal Slimes are made out of... *sigh* Siliceous ooze... which is a type of deep ocean soil...  :-[
That's just temporary though!
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Thundercraft

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Re: Dragon Quest Slimes mod
« Reply #21 on: February 15, 2013, 10:49:17 am »

You discontinued this mod?  ???

Ah, that's too bad. :( I came here to suggest/offer you incorporate my Blob-Jelly-Slime Graphics Pack to give your slimes a spiffy look for those who use graphics sets such as Ironhand and Phoebus. I originally made those for Xasio7's Slimes,Blobs,and Jellies mod, but I was looking forward to see other interpretations of such creatures.

If it's a matter of getting the organs and such right, perhaps you'd consider looking at Xasio7's for inspiration on how to make your slimes? The way I see it: Modding is a learning process and perhaps the easiest way to learn is through doing. That can lead to bugs and mistakes, but such can be corrected. Just saying...

(Speaking of which, I need to update my graphics_tcraft-blob.txt to keep up with Xasio7's mod...)
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Mr. J

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Re: Dragon Quest Slimes mod
« Reply #22 on: February 15, 2013, 12:21:27 pm »

You discontinued this mod?  ???

Ah, that's too bad. :( I came here to suggest/offer you incorporate my Blob-Jelly-Slime Graphics Pack to give your slimes a spiffy look for those who use graphics sets such as Ironhand and Phoebus. I originally made those for Xasio7's Slimes,Blobs,and Jellies mod, but I was looking forward to see other interpretations of such creatures.

If it's a matter of getting the organs and such right, perhaps you'd consider looking at Xasio7's for inspiration on how to make your slimes? The way I see it: Modding is a learning process and perhaps the easiest way to learn is through doing. That can lead to bugs and mistakes, but such can be corrected. Just saying...

(Speaking of which, I need to update my graphics_tcraft-blob.txt to keep up with Xasio7's mod...)

Truth to be told... I'm just lazy, and I've gotten too addicted to TF2... But maybe when that big next update comes along I'll fall back in love with this game and start to dabble with modding, though this time I'll do simpler creatures from the DQ universe.
But hey! Thanks for offering your help to this lazy ungrateful git, wish you luck on your doings :D
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Deon

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Re: Dragon Quest Slimes mod
« Reply #23 on: February 17, 2013, 12:00:41 pm »

You discontinued this mod?  ???

Ah, that's too bad. :( I came here to suggest/offer you incorporate my Blob-Jelly-Slime Graphics Pack to give your slimes a spiffy look for those who use graphics sets such as Ironhand and Phoebus. I originally made those for Xasio7's Slimes,Blobs,and Jellies mod, but I was looking forward to see other interpretations of such creatures.

If it's a matter of getting the organs and such right, perhaps you'd consider looking at Xasio7's for inspiration on how to make your slimes? The way I see it: Modding is a learning process and perhaps the easiest way to learn is through doing. That can lead to bugs and mistakes, but such can be corrected. Just saying...

(Speaking of which, I need to update my graphics_tcraft-blob.txt to keep up with Xasio7's mod...)
I use some of those graphics in Genesis for slimes.
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Thundercraft

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Re: Dragon Quest Slimes mod
« Reply #24 on: February 17, 2013, 12:20:19 pm »

Ah, you must mean your new Genesis Reborn. I haven't had a chance to try it yet, but now that you mention it I seem to recall a mention of slimes in the description.

Well, I'm glad you found a use for the graphics. :)
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Spiderking50

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Re: Dragon Quest Slimes mod
« Reply #25 on: February 18, 2013, 03:21:19 am »

I love the Dragon Quest and Dragon Quest Monster games!!! Speaking of monsters... I think that DQM would actually make a REALLY good mod. This has inspired me, I shall go forth, out into the world, and mod such a mod. Sorry to see such a good idea discontinued though.
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Mr. J

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Re: Dragon Quest Slimes mod
« Reply #26 on: February 18, 2013, 07:12:54 am »

I love the Dragon Quest and Dragon Quest Monster games!!! Speaking of monsters... I think that DQM would actually make a REALLY good mod. This has inspired me, I shall go forth, out into the world, and mod such a mod. Sorry to see such a good idea discontinued though.

Hey cheers SpiderKing!
If I get hyped about modding and DF enough to actually... Well... Mod... Before you're done (Which would probably take a while... Considering ALL those monsters) I'd love to offer you a hand! :D
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Spiderking50

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Re: Dragon Quest Slimes mod
« Reply #27 on: February 18, 2013, 10:29:42 am »

I'd love help working on it! There's a huge bestiary if you include monsters from all games, so it would actually make a really diverse mod that would require a lot of work, so anyone that wants to participate is welcome to do so  :D
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JediaKyrol

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Re: Dragon Quest Slimes mod
« Reply #28 on: February 18, 2013, 12:34:23 pm »

You totally need to pick this back up...and make them a controllable civ.  Give their mouth the grasp ability and the ability to eat rocks and plants and excrete resin at a workshop to make their buildings and tools.
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