This is patently wrong and uninformed. It is obvious to me that you had a bad experience with the game, which is not uncommon in M&F. Since you haven't bothered to think about what the changes introduced into the game actually do for the game
They added player houses, but didn't integrate that into the conversation / messaging system whatsover. The new "houses" system is the type of thing I'm talking about. It's an added-on feature that doesn't integrate (i.e. value add) with any existing game feature.
For example. Does the houses system integrate with
(1) the knight's offer system or vassal system? No
(2) the realms system, or the message system? No
(3) the military system or troop command system? No
It's just window-dressing and not a very well thought out "addition". I don't think it even links into the Crest/herald system either, which would seem like a clear fit. it's also very cumbersome, since you have to be in the original town the House was declared in to join, you don't have the option of joining just by being in the same town as the leader of the House or anything. Even when you create a child, I don't think they even get the option to start as a member of your House. These are all common-sense things you'd think about when adding in a new major system such as a family / House system.
The leader
can join you into the house, but only be relocating the House to the current town they are in, then you can join that, but then the leader of the House would have to travel back to the actual original HQ of the House to reset it's capital to that location, because the only way you can join is the settlement action "View Local Houses". Adding this feature in was a lot of work for basically no value to the game because making a house is just a vanity effort and they're not actually useful for anything, nor are they easy to work with for a multi-player thing (the lack of any sort of messaging system for the House system makes them useless for cross-realm organizations for example).
It's similar with the new realms capital system:
This just adds a new building type, but other than a small food/resource boost for the building town, building a capital doesn't really add value to any other subsystem in the game. For example a
useful thing that could have been added would have been the ability to build a capital and then go in that building and be able to set taxation to the capital from all subject towns. This would have improved play, because your realm or subrealm could collect taxes from your vassals, thus making it more viable and attractive to hand out land to new vassal knights, and removing the need to micro-manage a zillion trade-routes into the town in order to collect resources. This could have been achieved merely by building a system on top of the existing trade routes code, that auto-manages the taxation as additional trade routes.
If new things are added it's really necessary to sit down and show how they will improve
at least one other subsystem in the game, and ideally any new major improvement should integrate with multiple other existing subsystems to make it a worthwhile addition.