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Author Topic: Xenomorphs - v1.3 - riddle them with spears and shurikens!  (Read 20823 times)

Mitbick

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #45 on: July 17, 2010, 05:51:52 pm »

Just genned a world with this mod.

It's crazy. In a good way.

(By the way, is there any other way to make plasma casters besides breath weapon? Like a new weapon with a plasma projectile that has a very high temperature?)
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... Then try to figure out what to do with an entrance that's permanently on fire.

NRN_R_Sumo1

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #46 on: July 18, 2010, 12:17:23 am »

Just genned a world with this mod.

It's crazy. In a good way.

(By the way, is there any other way to make plasma casters besides breath weapon? Like a new weapon with a plasma projectile that has a very high temperature?)
unless the one firing it (and the material shooting it, and all the clothes and armor being worn ect) can handle the heat of the material, I don't see that being very possible currently.
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antymattar

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #47 on: July 28, 2010, 07:38:15 am »

I love you man(woman?)!!! This is perfect for my matrix mod!!!

I can just imagine a xenomorph runing at my dwarfs and then a dwarf takes out the master blaster makes its yelow blood splater everywhere. BOOYEA!!

Deon

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #48 on: July 29, 2010, 06:30:51 am »

Quote from: profile
Gender:
    Male

I'm pretty sure it's "man".

Also here's my variation on the xenomorph for Wasteland mod caverns.

Spoiler (click to show/hide)
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Horizon9

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #49 on: October 14, 2010, 08:04:28 pm »

Is there any way to trigger breath attacks? Because I'd like to start using the plasmacaster on my Yautja.
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What a tiny roc. I guess I could call it a pebbl.

Horizon9

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Re: Xenomorphs - v1.2 - now with Yautja and fleshy facehuggers!
« Reply #50 on: October 14, 2010, 08:29:04 pm »

Xenomorph stands before you.
Xenomorph 23: I am Xenomorph 23 Questconjures!
Xenomorph 23:Prepare to die"
Heh I didint know xenos can talk.

New version looks better. Still unbalance for me.
Average predator should be able to take down
chestburster whit out big fight. I just tried to kill warrior xeno whit
yautja grandmaster in all skills...I didint win. Xeno was whitout any skills...
Predators should be able to kill few aliens alone and aliens should work more together, I think they are more like ants than sole killers. Even if they can kill lots of people alone. You are doing good work I hope we get more weapons for pretarors in furure, I vote for shuriken.
I started talking to a warlord of a town while I was a Runner, and when I read the line my adventurer said, I imagined a sleek black xenomorph talking to you in a hissing voice.
Having a talking xenomorph seems like it would only serve to make them even more badass.
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What a tiny roc. I guess I could call it a pebbl.

barlth

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #51 on: August 03, 2012, 09:23:27 am »

Is there a way to play as aliens on Dwarf fortress mode? ( i am sorry for noob question. )

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KingofstarrySkies

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #52 on: February 10, 2013, 06:01:26 pm »

you know, if anyone is still alive here, I was thinkin', MAAAAAAAYBE someone could gimmie a copy that has the xeno's as a adventure race? Just to save me the trouble of doing it myself, as I don't trust myself AT ALL
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Sigtextastic
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smakemupagus

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #53 on: February 10, 2013, 06:21:52 pm »

Code: [Select]
[ENTITY:XENOCIV] <- "XENOCIV" can be any word as long as it is not already an existing civ
[INDIV_CONTROLLABLE]
[CREATURE:XXXXXX]  <- You have to replace the XXXs here whatever the name of the xeno creature is

Paste it in an entity file in the raw/objects folder or make a new blank file with [OBJECT:ENTITY] at the top.

KingofstarrySkies

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #54 on: February 10, 2013, 07:09:14 pm »

does said file need a certain name?
I don't want to fuck up...
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Sigtextastic
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Putnam

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Re: Xenomorphs - v1.3 - riddle them with spears and shurikens!
« Reply #55 on: February 10, 2013, 07:19:38 pm »

no
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