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Author Topic: Civ Towns  (Read 904 times)

DizzyCrash

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Civ Towns
« on: February 03, 2013, 07:45:49 pm »

As much as I am craving to play this game again... I wanna wait untill the elves have there towns and the dwarves have there detailed cave cities and the coblins have there places and all that jazz.
So I am here to ask if they have made any more progress on this yet... Can I play adventure mode without switching everyone Civ to human cities?

Mostly what im regretting is the hours of tedius modding I will need to invest to make the game playable once I pick it up again ... Iv done it so many times over I feel physically ill at the thought... cause I can never be satisfied just fixing whats broke I have to flip threw everything else i dont like and alter it... and that gets frustrating.
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DizzyCrash

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Re: Civ Towns
« Reply #1 on: February 03, 2013, 09:06:44 pm »

Bump
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Pirate Bob

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Re: Civ Towns
« Reply #2 on: February 03, 2013, 09:18:50 pm »

All of the things you are asking for have been at least partially completed, and will be in the next release.  However, they are not in the currently available version.  I couldn't possibly guess when the new release will be out. 

If you are looking for something to try now, you could get Genesis Mod, or look through the many other choices in the mods section .  Of course none of these implements other civs in the way that Toady has been working on for the next release, but many of them (and definitely Genesis mod) try to fix other civs as well as can be done with modding.

If you're interested in other civs, you should definitely read through the devlogs for the past few months.  Once this release comes out adventure mode should be infinitely more fun.  In particular, Goblin sites sound like they will be very interesting and challenging to explore. 

DizzyCrash

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Re: Civ Towns
« Reply #3 on: February 03, 2013, 09:32:36 pm »

All of the things you are asking for have been at least partially completed, and will be in the next release.  However, they are not in the currently available version.  I couldn't possibly guess when the new release will be out. 

If you are looking for something to try now, you could get Genesis Mod, or look through the many other choices in the mods section .  Of course none of these implements other civs in the way that Toady has been working on for the next release, but many of them (and definitely Genesis mod) try to fix other civs as well as can be done with modding.

If you're interested in other civs, you should definitely read through the devlogs for the past few months.  Once this release comes out adventure mode should be infinitely more fun.  In particular, Goblin sites sound like they will be very interesting and challenging to explore.

Thank you for the information but i dont require any of Deons mods, I am a very talented modder with years of experience and the mods I require are usually things I only trust myself to do... not that the others arent amazing mods but just that they tend to go a bit farther then I wish and would like to maintain the essence of DF while making subtle tweeks.

Such as creating Casts to avoid the one solid hair collor and skin collor per civilization... to stop from getting a race of dark skinned blond haired folk I tend to create casts of varriable skin and hair shades.
Or altering the weapon hit descriptions to give a more in depth description in battle without adding overly complex maneuvers.
These are things most modders dont waist there time with and I dont upload cause I dont feel like it and so I need to continually re-create them.
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Gaybarowner

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Re: Civ Towns
« Reply #4 on: February 06, 2013, 07:34:24 am »

Isnt the next update in a month?
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Pirate Bob

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Re: Civ Towns
« Reply #5 on: February 07, 2013, 05:22:07 pm »

Isnt the next update in a month?
Has Toady said something to that effect?  I didn't notice anything to that effect in the February 2012 report or when I skimmed the FOTF reply...

Rumrusher

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Re: Civ Towns
« Reply #6 on: February 07, 2013, 08:00:57 pm »

you could just grab Dfhack and alter all the elven treats into camps.
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Broken

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Re: Civ Towns
« Reply #7 on: February 09, 2013, 09:56:19 am »

Isnt the next update in a month?

I doubt it.There is still much to do, and then the bugfixes. So 2-3 months at least.
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In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability