SpringLoading up the save and this place is a mess.
Alright, so we're on year 4 and we haven't breached the caverns. That's cool and all, but if we want to start building beds or anything else, we need underground trees going. I don't care if you want special red cool trees, we need wood quite badly (especially if we don't find lignite or coal soon).
And what's up with these fucking farms? Who did this? Look.
# = wall
~ = farm
. = ground
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.~.~@~#
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@ = Mechanic that I've named kilozombie, turned into a planter. Who the shit needs more than the 20 mechanisms we have for some reason?
Excuse me if this is some kind of high-level tactic, but /what/? Why?! It's goddamn irritating to have to go to each individual farm, tell them to be quarry bushes or plump helmets, and watch as a lone dude comes up and puts a single little dollop on each one. We're dwarves, not cake builders.
But I might as well make some use of the wasted space.
See, we hit a gigantic deposit of galena a while back.
I assigned all the miners to drop what they were doing and mine it all out. All in all it was at least 150 ores; one of them (Kivish) has become legendary. Great. I got all the smelters on it. We have a billion lead bars now, but we also got some silver out of it.
Build Silver Statue A
Build Silver Statue
Build Silver Statue
Build Silver Statue R
That's right. Sorry to anybody who planned to do something else with the ore but I've always loved making grand statue gardens.
SummerKivish found the caverns after some exploratory mining, along with a lot of stone. Thanks to the miners levelling up so quickly, we've been able to really accelerate the process. Also, I've got to share this gem of a fucking report:
The human merchant kicks the husk dwarven child in the head and the severed part soars off in an arc!
The undead Kol Akkarcobim head strikes the human swordsman in the head, fracturing the skull and jamming the brain into the skull!
The human swordsman has been struck down.
Yes, some merchants came, and no, I was not able to save them. They had a pretty good standoff but the vile dust claims them after the second kill. Too bad. I carve some slabs in their name and put Kol's in the dining room for all to see.
The mayor mandated some bismuth bronze shortswords.
...
We do not have a mayor anymore. We, uh, found some dead people, drained of all their blood. It was obviously the mayor. And I also accidentally gave the hammerer no restrictions, and then atom smashed the mayor's corpse.
Unfortunately, the mayor was about twenty years old, and his parents were living in the fort. Thankfully, by putting a few statues in their room, they're all better. God I have so many statues. The garden is not done yet, but I have everyone working on it.
And look at this- tree saplings in my tree farm, fresh from the earth!
I also managed to hook up an emergency burrows, complete with a long hallway. No accommodations or traps yet, but I may have time before my turn ends.
AutumnA section of the cave has collapsed!
The screen immediately zoomed directly into the heart of the earth a hundred tiles down and didn't show me jack shit. Thanks, DF.
A kobold ambush arrived and was immediately slaughtered by the traders. I have to wonder why they even came. They see this tiny hole in the ground, blocked off by these terrifying engravings and warning signs on boulders and covered in blood, and they decide they're going to AMBUSH it? I get self fucking confidence, but they can obviously see the dust scorching the earth, and the husks, and the corpses. Oh, god, the corpses. I've only gotten the migrants in, not the traders, so they slowly populate the area.
There are also 200 "others" on the stocks menu. Most of them are undead that just got cut into tiny tiny pieces over and over, and each piece can kill you equally well. I especially enjoy the sections of skin that leap onto people's faces and suffocate them.
Silver garden is almost finished and we can make an actually efficient farm afterward. I would hope so anyway. We're running low on food but we can probably make it until the farms get better. In the meantime, I had the miners dig out a lot more bedrooms and got the migrant corridor more thorough with its traps. We're pretty stable ATM.
WinterThe last statue has been placed (out of like sixty) and the farms now look awesome! Quite a few dwarves have a happy thought from them and the surplus statues were stationed in the dining room.
...Well, all was going well until I realized we were completely out of food.
I immediately ordered a swath of land cut out and designated for farming, but it wasn't quite in time. Three berserk dwarves who ravaged the upper workshop level. Thankfully no tantrum spiral, but one of them was in the original seven (Miner-Cook dude, who was put into pure brewing duty at some point) and didn't make it out alive.
And then I see this fucking thing lumbering in the caves.
The forgotten beast Lased Zanor has come! A towering iguana composed of green glass. It has an enormous shell and it appears to be emaciated. Beware its deadly gas!
Thankfully I walled off the place right after getting some silk, but I definitely don't want to go down there again.
I just noticed I never opened the gate to the trade depot. Sorry, guys, but the humans are still our trading partners; as are the dwarves.
Managed to get a grand layout of bedrooms and some spare offices. About half are full right now (87 dwarves) so we should be good for a long time on that.
So, that basically ends my turn. Sorry for not much action but the farming situation was really pretty bad... and I wanted a place to put statues.
Save:
I'm not amazing at DF like you all are so this might be a little lopsided, sorry! I really do love putting vanity stuff everywhere though.