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Author Topic: How to make a D&D player stop being a decerebrate  (Read 11785 times)

GlyphGryph

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Re: How to make a D&D player stop being a decerebrate
« Reply #45 on: February 01, 2013, 10:51:26 am »

Have it be an outing and play at one of the other players houses for once. :P Then there's no risk!
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USEC_OFFICER

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Re: How to make a D&D player stop being a decerebrate
« Reply #46 on: February 01, 2013, 10:54:10 am »

And if you keep everything under wraps, it means that your brother can't crash the party. In both senses of the word 'party'.
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Moghjubar

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Re: How to make a D&D player stop being a decerebrate
« Reply #47 on: February 01, 2013, 11:43:02 am »

Aye, seriously: play somewhere else. A secret location... at midnight, lit only by candlelight.... or is that for Vampire only?
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Leatra

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Re: How to make a D&D player stop being a decerebrate
« Reply #48 on: February 01, 2013, 11:56:58 am »

Start an underground club and accept only serious players.

The first rule of D&D Club is: You do not talk about D&D Club
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freeformschooler

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Re: How to make a D&D player stop being a decerebrate
« Reply #49 on: February 01, 2013, 11:58:30 am »

See, I always thought the room behind this one shady hair salon was a crack dealership. But after this thread... what if it's full of 8th-level wizards?
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Darvi

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Re: How to make a D&D player stop being a decerebrate
« Reply #50 on: February 01, 2013, 12:01:18 pm »

Start an underground club and accept only serious players.

The first rule of D&D Club is: You do not talk about D&D Club
* Darvi throws a d20 at Leatra.

Rule 2 of DnD club: You do NOT talk about the DnD club.
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Leatra

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Re: How to make a D&D player stop being a decerebrate
« Reply #51 on: February 01, 2013, 12:11:54 pm »

Start an underground club and accept only serious players.

The first rule of D&D Club is: You do not talk about D&D Club
* Darvi throws a d20 at Leatra.

Rule 2 of DnD club: You do NOT talk about the DnD club.
Hey, it's a natural 20!

3rd Rule: If someone says "I gotta pee" or gets too much into character that it starts to get weird, the game is over.
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nenjin

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Re: How to make a D&D player stop being a decerebrate
« Reply #52 on: February 01, 2013, 03:17:03 pm »

See, I always thought the room behind this one shady hair salon was a crack dealership. But after this thread... what if it's full of 8th-level wizards?

8th level Crack-dealing Wizards. You were close!
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Sergius

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Re: How to make a D&D player stop being a decerebrate
« Reply #53 on: February 01, 2013, 05:00:07 pm »

Start an underground club and accept only serious players.

The first rule of D&D Club is: You do not talk about D&D Club
* Darvi throws a d20 at Leatra.

Rule 2 of DnD club: You do NOT talk about the DnD club.

no no...

Rule 1 of D&D Club: Save vs. Will to see if you talk about D&D Club.
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Bauglir

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Re: How to make a D&D player stop being a decerebrate
« Reply #54 on: February 01, 2013, 08:40:17 pm »

D&D Club: Talking about it is liking getting hit by one and a half greatswords.
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.

Max White

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Re: How to make a D&D player stop being a decerebrate
« Reply #55 on: February 01, 2013, 08:57:26 pm »

Rule 1 of D&D club: Let me tell you about D&D club.

Lagslayer

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Re: How to make a D&D player stop being a decerebrate
« Reply #56 on: February 02, 2013, 12:05:15 am »

If talking to him does not prove effective, then create a game world designed specifically to kill powergamers like that. Something complex, with political intrigue and dark alley assassinations all rolled into one. Also, hyper competent guards just in case he decides to barrel through it anyways. Make it intricate enough that it doesn't feel shoehorned in. Also, make everyone design their characters fully before you reveal the campaign, to really catch him off guard. "You made an axe-swinging maniac? Hope he knows how to sling BS with politicians, too." or "40+ bluff skill? Try talking that knife out of your back."

Don't try to overpower him, make him overpower himself.

uber pye

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Re: How to make a D&D player stop being a decerebrate
« Reply #57 on: February 03, 2013, 12:42:54 am »

you have lost a player to the idiot. drop him from the game and play somewhere else.
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