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Author Topic: corpse or refuse stockpile?  (Read 2021 times)

joeclark77

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corpse or refuse stockpile?
« on: January 30, 2013, 12:43:35 pm »

I've planned out a little corpse stockpile next to my butcher shop, the goal being to prevent my butcher from wandering outside to grab corpses from the refuse pile.  So I was all set to designate a stockpile for him when i realized that there are two categories -- "corpse" and "refuse" that both take corpses.  Which one is best to use?  My goal here is to collect only butcherable corpses (i.e. no goblins, nothing rotten).
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Trif

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Re: corpse or refuse stockpile?
« Reply #1 on: January 30, 2013, 01:11:28 pm »

Corpse stockpiles are for dead dwarfs, refuse is for everything else that died or rotted.
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joeclark77

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Re: corpse or refuse stockpile?
« Reply #2 on: January 30, 2013, 02:45:21 pm »

So is there any way to set up a corpse stockpile inside the fortress that will only take fresh kills and butcherable stuff?
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pisskop

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Re: corpse or refuse stockpile?
« Reply #3 on: January 30, 2013, 02:47:42 pm »

Custom stockpile.
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joeclark77

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Re: corpse or refuse stockpile?
« Reply #4 on: January 30, 2013, 03:10:52 pm »

Custom stockpile.
And then?
Is there a setting for "fresh" or something that I missed?
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i2amroy

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Re: corpse or refuse stockpile?
« Reply #5 on: January 30, 2013, 03:15:37 pm »

For a stockpile that will only take fresh kills and other butcherable stuff what you want to do is make a refuse stockpile and then edit it. Turn off everything but corpses, fresh hides, and other butcherable objects.
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joeclark77

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Re: corpse or refuse stockpile?
« Reply #6 on: January 30, 2013, 03:39:32 pm »

Won't it get filled up with kobold corpses and other stuff that will just rot?
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pisskop

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Re: corpse or refuse stockpile?
« Reply #7 on: January 30, 2013, 03:42:40 pm »

For a stockpile that will only take fresh kills and other butcherable stuff what you want to do is make a refuse stockpile and then edit it. Turn off everything but corpses, fresh hides, and other butcherable objects.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

joeclark77

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Re: corpse or refuse stockpile?
« Reply #8 on: January 30, 2013, 04:32:38 pm »

Don't kobold corpses fall under "corpses"?  Also, what other butcherable objects are there besides corpses?
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i2amroy

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Re: corpse or refuse stockpile?
« Reply #9 on: January 30, 2013, 05:19:23 pm »

Don't kobold corpses fall under "corpses"?  Also, what other butcherable objects are there besides corpses?
Yes, but what you can do is go into the corpses and specifically turn off the main types of corpses that are liable to end up in there (i.e. goblins, kobolds, elves, humans, and trolls).
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.