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Author Topic: Moods  (Read 393 times)

thburns

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Moods
« on: January 29, 2013, 10:52:53 pm »

Ok so I have had 3 dwarfs recently in this 2 decade old fort have mood swings/problems (love plays on words). Anyhow they have been the only ones to have this issue, which leads to their inevitable demise.
Basically, I have what they ask for, more than enough. Some of it they grab, other things they don't. It was the first few times I used DFHACK's showmood, and saw that they gathered somethings, and not others. The last  needed, but would not get: logs, bones, or metal bars.

No- items needed are not forbidden.
Yes-there is access to all items needed.
No- items needed not being hauled.
Yes- some are in bins (I have had none of the problems/bugs with bins others have had).
The wood and bones were 5 easy steps away, but the bars a good 70+. Which never gave anyone else problems.
It is V3.4.11. Modest mod merged with accelerated mod (which is one complete mod).

I have searched for answers but none of them are: relevant to this version, or had answers to my problem.
So, Can someone help? Or is there a bug I'm not aware of?

EDIT: WTF!!!!!! Now I have one at my magma forge. hit q.... What a freakin suprise I have everything he needs... DFHACK, showmood..... WOW! HOLY Dumbass dwarf Batman, he has gathered everything he needs. BUT, Urist McDumbass won't start his creation. He has been sitting there for days!

EDIT#2: Ok not going into details, but I think I found the problem. This mod seems to have negated yarn! If someone could tell me, step-by-step-step, how to use DFHACK's changeitem command. To turn silk cloth into yarn cloth, I would appreciate it so much. I tried every item ID for yarn and such I could find on the wiki, but I must be doing something wrong.
« Last Edit: January 30, 2013, 12:46:49 am by thburns »
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Garath

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Re: Moods
« Reply #1 on: January 30, 2013, 05:04:38 am »

just in case noone knows the answer, you might ask at the dfhack thread in the modding forum, and ask around at the various mod creators if it's a common problem/bug and what the workarounds are. Not all the mod experts come down here to this corner of the forums, since a problem with a mod isn't a problem with gameplay as such
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jimboo

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Re: Moods
« Reply #2 on: January 31, 2013, 12:36:09 am »

Any particular type of wool?

In the future, use/ take from DFHack, “changeitem info”  which gives the ID's.

Example:
1) highlight tabbed silk in the z screen stocks menu.
2) Changeitem m CREATURE:SHEEP:HAIR force (force because otherwise, silk will not turn into hair.  I checked.)
3) Pick your animal of choice and click away. 
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