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Total Members Voted: 0

Voting closed: September 21, 2014, 09:36:21 pm


Pages: 1 ... 8 9 [10]

Author Topic: The Natural History Museum "Adventurer succession world"  (Read 14274 times)

ptb_ptb

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Re: The Natural History Museum "Adventurer succession world"
« Reply #135 on: September 29, 2014, 04:50:31 pm »

I think 'outcast' is what happens when a tame animal / civilian walks from one wing to another while an adventurer is nearby.
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Timeless Bob

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Re: The Natural History Museum "Adventurer succession world"
« Reply #136 on: September 29, 2014, 05:03:44 pm »

Well pop isn't high.
13 Dwarves
2 Dwarf Outcasts
2 Chicken Outcasts
2 Blue Peafowl Outcasts
2 Dog Outcasts
2 Dingo Outcasts
2 Pig Outcasts
1 Human Outcasts
1 Rhesus Macaque Outcasts
1 Sheep Outcasts
1 Guineafowl Outcasts
not sure why so many outcasts.
An outcast is a foreigner or somebody else not officially part of a population/accepted by the site's group.  Not all outcasts are hostile outlaws.  Refugees?

Outcasts ARE refugees.  I think maybe the next time we don't use "lair" on any of the sites.  I'll gen a new world and set it up under a new topic head so that we don't have all this clutter.  It'll be out by this afternoon.

Edit:
Took a little longer than an afternoon, but the new world is good to go.
« Last Edit: October 01, 2014, 06:42:02 am by Timeless Bob »
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Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

Plancky

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Re: The Natural History Museum "Adventurer succession world"
« Reply #137 on: September 29, 2014, 05:15:28 pm »

Outcasts ARE refugees.  I think maybe the next time we don't use "lair" on any of the sites.  I'll gen a new world and set it up under a new topic head so that we don't have all this clutter.  It'll be out by this afternoon.
Okay that works. Looking through legends viewer seems Tosid had settled at different times at more than one wing.

Plancky

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Re: The Natural History Museum "Adventurer succession world"
« Reply #138 on: September 29, 2014, 05:55:22 pm »

It seems retiring and unretiring get me passed the crash. But does nothing about the fps.

Plancky

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Re: The Natural History Museum "Adventurer succession world"
« Reply #139 on: September 30, 2014, 11:20:58 pm »

Castlebuds
Autumn, 2004
   No caravan, the lack of a pick or fire safe stones has put glass production on hold. We continue to produce wooden blocks and expand the botanical wing of the museum. We now have around sixty wooden blocks, have started bag production for gathering sand. Someone has eaten the bayberry fruit, It needs to be replaced. Hopefully a migrant may arrive with a pick in the near future.

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Timeless Bob

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Re: The Natural History Museum "Adventurer succession world"
« Reply #140 on: October 01, 2014, 01:09:55 am »

Right - I've genned the new world and will be posting it in a new topic.  Please visit it here.
« Last Edit: October 01, 2014, 04:28:39 am by Timeless Bob »
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Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii
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