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Author Topic: VERY Early Titan Attacks. *MASTERWORK DF MOD*  (Read 3137 times)

Zioko345

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VERY Early Titan Attacks. *MASTERWORK DF MOD*
« on: December 23, 2012, 09:07:39 pm »

I just started the Masterwork mod, got a good place started, lots of metal and such. I was about to let a caravan in year one when a WereZebra titan appeared, killed some random things, then ran off. Next spring, before the Elven caravan, I was attacked by a flies type titan beetle with a nasty fever and dizziness syndrome. Not much wealth, only 25 dwarves first titan and 50 second. Bug or just unlucky?
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Loud Whispers

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Re: VERY Early Titan Attacks. *MASTERWORK DF MOD*
« Reply #1 on: December 23, 2012, 09:24:28 pm »

Were-creatures are not Titans, and will attack you whenever they feel like it. As for your beetle, I think that's probably a masterwork thing.

Zioko345

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Re: VERY Early Titan Attacks. *MASTERWORK DF MOD*
« Reply #2 on: December 23, 2012, 09:31:12 pm »

Well, it appeared with the classic titan redbox, so I thought it was a titan. I was just shocked about getting attacked so early, though they didn't hurt me, my a pet turtle (wow), some war dogs, and a untrained fisherman beat it to death slowly, it was odd because it didn't use it's fliers abilities in combat, and it didn't scare civilians as is usual.


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CaptApollo12

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Re: VERY Early Titan Attacks. *MASTERWORK DF MOD*
« Reply #3 on: December 24, 2012, 03:47:24 am »

That appears with were-creatures

http://dwarffortresswiki.org/index.php/DF2012:Werebeast

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In some regions, the full moon will herald the attack of werebeasts upon your fortress (triggering a message similar to the one that is shown when a Megabeast attacks)
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Tirion

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Re: VERY Early Titan Attacks. *MASTERWORK DF MOD*
« Reply #4 on: December 24, 2012, 05:35:41 am »

The titan is an advanced worldgen thing, independent of Masterwork.
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Loud Whispers

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Re: VERY Early Titan Attacks. *MASTERWORK DF MOD*
« Reply #5 on: December 24, 2012, 10:52:58 am »

The titan is an advanced worldgen thing, independent of Masterwork.
Titans can exist in the raws before worldgen, like Bronze Colossi and Hydras

dukea42

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Re: VERY Early Titan Attacks. *MASTERWORK DF MOD*
« Reply #6 on: December 24, 2012, 11:07:03 am »

There is a worldgen setting that says when titans attack pop and wealth-wise.  You may want to check to make sure your settings were not set too low when you genned your world.   The masterwork maps do have pretty high titan spawn numbers I know, but can't remember what the attack prerequirement values are off the top of my head.
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My posts are probably based on Masterwork DF mod

Jacob/Lee

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Re: VERY Early Titan Attacks. *MASTERWORK DF MOD*
« Reply #7 on: December 24, 2012, 01:48:15 pm »

The titan is an advanced worldgen thing, independent of Masterwork.
Titans can exist in the raws before worldgen, like Bronze Colossi and Hydras
Those are megabeasts, which have their own parameters in the advanced worldgen menu.

Loud Whispers

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Re: VERY Early Titan Attacks. *MASTERWORK DF MOD*
« Reply #8 on: December 24, 2012, 06:19:56 pm »

The titan is an advanced worldgen thing, independent of Masterwork.
Titans can exist in the raws before worldgen, like Bronze Colossi and Hydras
Those are megabeasts, which have their own parameters in the advanced worldgen menu.
...And have their own red boxes of doom

Scootagoose

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Re: VERY Early Titan Attacks. *MASTERWORK DF MOD*
« Reply #9 on: December 24, 2012, 10:05:24 pm »

Also watch out for how much your economy is expanding. It doesn't check what year you are on, it checks your dwarfbucks in Masterwork.
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Jacob/Lee

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Re: VERY Early Titan Attacks. *MASTERWORK DF MOD*
« Reply #10 on: December 24, 2012, 11:55:59 pm »

The titan is an advanced worldgen thing, independent of Masterwork.
Titans can exist in the raws before worldgen, like Bronze Colossi and Hydras
Those are megabeasts, which have their own parameters in the advanced worldgen menu.
...And have their own red boxes of doom
I seem to be lost on what we're defining about creatures...

Broken

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Re: VERY Early Titan Attacks. *MASTERWORK DF MOD*
« Reply #11 on: December 25, 2012, 01:42:01 pm »

Materwork changes the worldgen parameter of minimum pob necessary for megabeasts from 80 to 20.
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