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Author Topic: A small suggestion  (Read 3466 times)

dwarf_sadist

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Re: A small suggestion
« Reply #30 on: December 13, 2012, 12:47:39 pm »

It would likely only be successful when a larger entity is wrestling a smaller entity, like ogre vs dwarf, or dwarf vs rabbit, and so on.

Did you mean to say ONLY?  Hmm.  I thought this was to occur whenever it presented itself. 

On a jovial note.  What about Ogre vs Rabbit?  Swallow Whole?  HA!

Okay, I'm fine with this example.  As long as it doesn't progress into becoming a lethal attack. 

Why?  Well you see I don't want to void existing code.  The game tracks victorious kills a weapon earns, for various unknown reasons.  I guess for naming, slayer bonuses, artifact making, and engravings.  *shrug*

With a wrestling hold doing more than a knockdown, and immobilization, wouldn't that negate the entire line of code, that collects kill data on weapons?  If this can be avoided, sure, I'll agree, it sounds like a good suggestion.  If it cannot, necklock is a one mode furball.
A wrestler is it's own class of warrior; one that does not use weapons in combat. As for ogres swallowing rabbits, I don't see why not considering the size difference. A dragon versus a dwarf should have similar results, as long as the dwarf can cut it's way free if swallowed whole.
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Critical hit! It's super effective!

"You scratch the Giant Tiger in the Upper Body, tearing the muscle, shattering the right false rib and tearing apart the heart! An artery has been opened by the attack! A major artery in the heart has been opened by the attack! A tendon in the false right rib has been torn!"

Damiac

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Re: A small suggestion
« Reply #31 on: December 13, 2012, 12:51:52 pm »

It would likely only be successful when a larger entity is wrestling a smaller entity, like ogre vs dwarf, or dwarf vs rabbit, and so on.

Did you mean to say ONLY?  Hmm.  I thought this was to occur whenever it presented itself. 

I said "Likely only successful" because you seem to need a pretty good strength advantage to perform joint breaks. 

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Okay, I'm fine with this example.  As long as it doesn't progress into becoming a lethal attack. 

Of course breaking something's neck is mostly going to be lethal, if it damages the upper spine enough to cause the lungs to stop working.  I guess there'd be the rare instance where it isn't, just like creatures occasionally have their skulls shattered and their brain doesn't get torn.

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Why?  Well you see I don't want to void existing code.  The game tracks victorious kills a weapon earns, for various unknown reasons.  I guess for naming, slayer bonuses, artifact making, and engravings.  *shrug*

With a wrestling hold doing more than a knockdown, and immobilization, wouldn't that negate the entire line of code, that collects kill data on weapons?  If this can be avoided, sure, I'll agree, it sounds like a good suggestion.  If it cannot, necklock is a one mode furball.

Wrestling is already possibly lethal, so any "weapon data kill code" is already voided, as you claim.  You've never had a dwarf die from getting thrown into something?  Not to mention the plethora of creatures without weapons to track kills on to begin with.   Just because every single kill isn't performed by a weapon does not void the code that deals with it.  And the ogre example above applies equally to adventure mode and fortress mode.

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On a jovial note.  What about Ogre vs Rabbit?  Swallow Whole?  HA!
That'd be kind of cool.  Especially if a huge creature swallowed a dwarf whole, and he was able to cut his way out.  But that's a different discussion.

edit: Partially ninja'd by sadist during lag after posting...
« Last Edit: December 13, 2012, 01:14:17 pm by Damiac »
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GreatWyrmGold

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Re: A small suggestion
« Reply #32 on: December 16, 2012, 01:01:06 am »

Another reason this suggestion deserves a -1, came to my mind, after I learned I was a forum troll

Damiac's suggestion here, must be an adventure mode ONLY suggestion.  Because it certainly doesn't apply to the chaos which results in fortress mode battles. 

Dorf 1 applies a wrestling lock to the neck.
Dorf 2 severs a major artery in the upperspine.
Dorf 3 severs the upperspine and it sails off in an arc.
Dorf 1 bends and snaps a puff of air.
Dorf 3 points at Dorf 1 and chuckles.
Why? Why can't this happen in Fortress Mode?

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I crossed out what the game already does, in order to focus in on Damiac's nonlethal wrestling-lock-and-break-the-neck suggestion.

All this would add is the ability to joint lock the neck, then bend (and snap) the neck, leading to upper spine injury, leading to death.

FACT:  DF combat already has severed tendons and broken arteries in the upperspine.

How is a joint lock and a bend and a snap to the 'neck', anything more than what the above FACT describes.  Breaking bones or pressuring joints seems unimportant to in fights to the death, once the veins feeding the brain blood and windpipe feeding the lungs air are removed from the picture, why exert the effort, once that is achieved? 
Neck snaps are just a new way to do that.

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Game needs a clear death message.  So the player knows from scroll who was awarded the kill, or choke.  I reserve the right to flip-flop and support Damiac's cause, after that is done.  Sincerely, Knutor
Done.
"Urist McDoomed has been struck down."
"Dostok has suffocated."
Etc.

It would likely only be successful when a larger entity is wrestling a smaller entity, like ogre vs dwarf, or dwarf vs rabbit, and so on.
Did you mean to say ONLY?  Hmm.  I thought this was to occur whenever it presented itself. 
What gave you that idea? The number of people who said the exact opposite?

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Okay, I'm fine with this example.  As long as it doesn't progress into becoming a lethal attack. 
Why not?

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Why?  Well you see I don't want to void existing code.  The game tracks victorious kills a weapon earns, for various unknown reasons.  I guess for naming, slayer bonuses, artifact making, and engravings.  *shrug*

With a wrestling hold doing more than a knockdown, and immobilization, wouldn't that negate the entire line of code, that collects kill data on weapons?  If this can be avoided, sure, I'll agree, it sounds like a good suggestion.  If it cannot, necklock is a one mode furball.
Why would it? Why would any of that be so?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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