Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: New Fortress Nobel - Magician  (Read 6436 times)

Volour

  • Bay Watcher
    • View Profile
Re: New Fortress Nobel - Magician
« Reply #30 on: December 11, 2012, 09:31:40 pm »

Endless fun. It's in a fantasy setting with hell etc, I'm pretty sure wizards can exist if necros do too.
Logged
Adapted to the caves

Owlbread

  • Bay Watcher
    • View Profile
Re: New Fortress Nobel - Magician
« Reply #31 on: December 12, 2012, 12:29:08 pm »

We also get random ass, procedurally generated demons and forgotten beasts like shells filled with vomit and skinless elephants made of steam twisted into human form. Why not have randomness when wizards go mad? Of all the times you would end up with skinless capybaras burning your Dwarves to death, it would be at a time like that surely.
« Last Edit: December 12, 2012, 12:30:51 pm by Owlbread »
Logged

Manveru Taurënér

  • Bay Watcher
    • View Profile
Re: New Fortress Nobel - Magician
« Reply #32 on: December 12, 2012, 01:36:51 pm »

We also get random ass, procedurally generated demons and forgotten beasts like shells filled with vomit and skinless elephants made of steam twisted into human form. Why not have randomness when wizards go mad? Of all the times you would end up with skinless capybaras burning your Dwarves to death, it would be at a time like that surely.

There's a huge difference between random effects when wizards go crazy and wizards "randomly" going crazy, which I think is what was being objected to ;P
Logged

Owlbread

  • Bay Watcher
    • View Profile
Re: New Fortress Nobel - Magician
« Reply #33 on: December 12, 2012, 01:46:22 pm »

We also get random ass, procedurally generated demons and forgotten beasts like shells filled with vomit and skinless elephants made of steam twisted into human form. Why not have randomness when wizards go mad? Of all the times you would end up with skinless capybaras burning your Dwarves to death, it would be at a time like that surely.

There's a huge difference between random effects when wizards go crazy and wizards "randomly" going crazy, which I think is what was being objected to ;P

You see though, I've argued with GreatWyrmGold for a long long time before about things like turning a failed caster of a fire spell into a giant firebreathing chicken. He objected to it on the grounds that he thought it was just "randomness for the sake of randomness".

Of course, in this case one can see the reasoning for the randomness, considering the wizard is going insane after all.
Logged

Necromunger

  • Bay Watcher
  • Last Survivor of Bodicebent.
    • View Profile
Re: New Fortress Nobel - Magician
« Reply #34 on: December 12, 2012, 06:39:48 pm »

Its got nothing to do with being random in any form.

1. Action begins with dwarf magician training

2. Reaction of a dwarf failing to do a successful magic cast based on the napkin calculation of his previous skills + what he is trying to do.

3. Result some dorfs running around on fire.
Logged
for (Dwarf * newDwarf in dwarfArray){
      [newDwarf cancelJob];
      [newDwarf Drink];
}

Owlbread

  • Bay Watcher
    • View Profile
Re: New Fortress Nobel - Magician
« Reply #35 on: December 13, 2012, 09:42:43 am »

Its got nothing to do with being random in any form.

1. Action begins with dwarf magician training

2. Reaction of a dwarf failing to do a successful magic cast based on the napkin calculation of his previous skills + what he is trying to do.

3. Result some dorfs running around on fire.

Indeed, although that is another story. We are currently discussing the madness of a wizard, in which case randomness is to be expected.
Logged
Pages: 1 2 [3]