Turn 42
Here she be.
I kneel down to pet Ricky, and think to myself.
"We can totally do this, right? Yeah, we're only two pathetic little creatures out on a quest to get stronger.... Let's do it."
Find someone in the guild who may be able to help with the job and convince them to accompany us on our journey.
| You are completely and utterly unable to find anyone. As a matter of fact, you can't even find yourself! Pondering the secrets of the universe, you fall into a nihilistic depression. (-1 to rolls for 3 turns).
((And now, two chapters I am again interested in!))
Finish that massive book!
((This will be massive))
Chapter 9 reads as such:
The combining of spells is a difficult task, but one that reaps benefits that can be quite powerful. For instance, combining a wind based spell and a fire based spell could probably create some type of hellstorm. However, this is about arcane magic. Combining two different arcane spells can create quite an interesting effect. There are multitudes of ways to combine spells, and listing them out would be merely an exercise in futility, as none would buy a two hundred thousand page tome. I can, however, explain how to combine spells.
It's rather simple, in theory. The caster must merely use a simultaneous or instant spell in complete conjunction with the follow up spell. However, complete conjunction is not a simple task. Using spells of varying power can easily disrupt the spell, and if using different magic types, different proficiency can mess it up as well.((In game terms, for every experience point the spells are apart, there is a -.1 penalty. So for combining a fully mastered level 1 and level 2 spell, there would be a -1 penalty. However, if the level one spell was overmastered to 11 experience (or if the experience difference was otherwise within ten points), there would be no penalty. Also, for combining spells of different types, there is a -1 for each level the different types are apart))
Also, there are some spells that simply do not combine, or when then do, have very catastrophic consequences for the caster. Practice with caution.((Basically, to combine a spell, use an instant or spontaneous spell with another spell (or even multiple spells), stating the intention to combine. I'll stack up the deficit and bonuses, and then create an effect (although the effect will be consistent).))
Chapter 10 reads as follows:
The ability to emulate other spell types is perhaps the greatest of arcane magic's abilities. It's versatility is what draws so many towards it. There is a requirement to emulate other types of magic, however. That would be, that the caster must be at least slightly proficient in the use of the magic he wishes to emulate. Greater proficiency makes the process of emulation easier, and people who are fairly proficient in a certain type of magic can emulate it using arcane magic without flaw.
However, that is where any drawbacks may end. If slightly proficient in the type of magic the caster wishes to emulate, the caster can use his proficiency in the arcane arts to use that type of magic. So a high level arcane caster who is barely proficient in fire magic could cast fire spells of his caliber, although it is a little harder to cast than if he were proficient in fire magic. Any magic can be learned this way, and your physical limitations of magic will be lifted, since it would still be arcane.((To emulate a spell, you must first have at least one level in that type of magic. Then, you are able to learn spells of that type as if your level in that magic was the level of your Ianus metamagic -2. If you are at level 1 for the spell type you wish to emulate, then you have a -2 to casting spells of type (when emulating). If you are at level 2 it goes down to -1, 'till it finally disappears at level 4.
And finally, to the part you've all been waiting for... the spell list. This may cause... delays.))
Very Short Range Offensive SpellsLesser Arcane Blade: The caster creates a sharp edge that extrudes from his fist. Level 2, 2 DC.
Arcane Blade: The caster creates a long blade that extrudes from his fist. Level 4, 4 DC.
Jake's Bursting Ball: The caster creates a ball of energy in his hand, which creates a controlled explosion towards the direction of thrust when touched against something. Level 7, 8 DC.
Arcane Tag: The caster casts a spell (of any type) and the spell is stored within the tag. The tag may then be placed upon something, and remotely activated at will. Level 3. Requires strip of paper. Distance at which tag can be activated is infinite.
Repulsion: The caster bursts in non-lethal arcane energy, sending foes within five feet flying. Level 1, 5 ft. Range.
Implosion: The caster touches a target, and if all shielding is overcome, the target is instantly crushed by 10,000 G's of pressure. Level 9, 9 DC for purpose of overcoming shielding.
Riposte: A near instantaneous attack. It can only be used if the spell
Counter is successful in blocking, at which point, this spell is cast instantly, at no stamina cost. Uses a DC equal to the casters
Ianus Somes level. Level 4.
Arcane DefenseWeak Arcane Armor: Creates a coating of arcane energy around you. It defends against all attacks, but sufficient kinetic force will still send you flying. The armor might just take care of that anyways, though. Autoblocks up to DC 1. A level 2 spell. Lasts for an indefinite amount of time.
Ianus Somes spell.
Arcane Armor: The standard version of the above spell. Autoblocks up to DC 4. A level 5 spell. Lasts for an indefinite amount of time.
Ianus Somes spell.
Lesser Shield: Creates a floating disc that automatically blocks attacks, but can be eventually overcome. Autoblocks up to DC 3 attacks once, and every level below that for double that amount (the attacks do add up). Level 2.
Redimio Ianus spell.
Shield: The standard version of the above spell. Autoblocks up to DC 6 attacks once, and every level below that for double the amount (the attacks do add up). Level 5.
Redimio Ianus spell.
Counter: A shield that creates an opening. Does not autoblock, but uses a roll, and uses a DC equal to the casters
Ianus Somes level. If
Counter is successful, the spell
Riposte is instantly cast (if known), at no stamina cost. A level 4 spell.
Apport: Teleport you or anything you can touch a random place within thirty feet. 30 ft. Range. Level 2.
Redimio Ianus spell.
Blink: Instantly teleports the user a short distance. 30 ft. Range, Instant. Level 5.
Redimio Ianus spell.
Short Range Offensive SpellsQuick Draw: A small, quick bolt is instantly shot from the user's hand. This spell must be prepared before hand. It takes a single round to prepare this spell. When it is prepared, however, it can be used at any time. DC 3, 30 ft. Range, Instant, Homing. Level 4.
Arcane Charge: The caster surges forth incredibly fast to deal a powerful blow. The caster can instantly make a melee attack, with a +1 to roll and a +2 to the DC. 30 ft. Range. Level 3.
((I'll finish this later. It's seriously taking me too long to think up spells. There's plenty here for you to learn anyway. When I finally finish this, I'll make a new post that includes everything.))
Try to bribe someone to get near the front of the line. Don't go over ten gold.
((My status is incorrect; I'm pretty sure I'm not inside the mage's Guild (although maybe I am? Maybe it's just really huge) and my inventory still contains the items I sold.))
| You show some people some gold, but they don't even take it, and instantly usher you to the front of the line. You are overjoyed, but then someone starts man-handling you, and soon enough, you are wearing the store's uniform, and are now working and the front desk!
A man comes up to you and says, "Do you know where I could find 'Dksjdoikalp Dksodpkn Delln Dfjoxpalex'?
"Hm..." Zerus hummed to himself, tapping his fingers on the counter. Either this guy wanted to delay his promotion or get him killed.
...he wondered if he knew he commanded a 14 foot tall warrior crow?
"I'll do it!"
The clerk smiles and says, "Okay! You are now a Grave Digger. You now have some better room accommodations, and access to higher level materials."
You are left standing in shock. All you had to do was agree?
Use the bead to return Ochita and myself to the Mages Guild. Then return to the clerk to report on the dragon's terms and hand over the contact-a-dragon-thingy.
Head back to the mages guild, after telling the mayor that the dragon shouldn't be bothering them for the next couple of days
You turn in the quest, and for handling it so well for being your first mission, both of you are promoted! You are now both
Apprentice's, with rooms of your own and access to higher level materials. You also both gain 100 gold.
((You could've told me IC
But still.))
"No matter, I'll just explore the guild..."
Examine scrolls, then examine my spellbook and what is written in it. Inquire on the Guild if there are any places for research other than the library - like where they keep any magical items.
The scrolls you have and the wind spellbook you own is obviously meant for a beginner, as they only contain level 0-3 spells. Both scrolls contain a single level 1 spell.
| Looking around, you are unable to find any sort of high level magical storage room, but you are able to find the quarter master. He looks at you, and says gruffly, "What do you need?"
CharactersNirathi (Nirur Torir)Female Yarian. From the Enchantment College. Apprentice of the Mage's guild. In a town located somewhere in Ggryymirr.
Equipped:
Leather Armor,
Light Shield,
Staff of Redimio IanusUnequipped: 100 gold, A low level book on
Inficio Ignotus.
Strength: 7+1
Endurance:
11+1Intelligence:
16+1Dexterity:
10+1Charisma:
16+1Wisdom:
10+1Skill:
10Inficio:
Level 1, Near-Phony
Inficio Ignotus:
Level 1,
Weak ArcanistRedimio Ianus:
Level 0. Palor Magician
Nox noctis Visum:
Level 0.
Inficio Ignotus: Level 0: Shine, an enchanment used to make items glow. 10 exp, makes items provide a strong light. Level 1: Homing Weapon, an enchantment that gives weapons a 1 higher DC for to hit purposes. 9 exp, no bonus. Repel Arrows, An enchant that gives a +1 bonus against arrows. 4 exp, no bonus.
Redimio Ianus: Level 0: Arcane Pulse, a DC 1 offensive magic. Ranged 30 ft, Homing. 5 exp, no bonus.
OchitaMale Yarian. From the Animus College. Apprentice of the Mage's guild. In a town located somewhere in Ggryymirr.
Unequipped: 115 gold pieces.
Equipped: Robe of Liquidus Umbra, Staff,
Light Shield Strength:
9+1Endurance:
10+1Intelligence:
15+1Dexterity:
9+1Charisma:
13+1Wisdom:
16+1Skill:
10Mind:
Level 1, Brainster.
Ianus:
Level 1Elementus:
Level 0Ianus Resarcio:
Level 2,
Terrible DoctorRealm:
Level 0Liquidus Umbra:
Level 1 Water Chestnut Ianus Resacrio: Level 0: Close Minor Wounds, can heal most shallow cuts and bruises. 10 exp, Can now heal minor bone cracks and injured tendons. Level 1: Healing Glow, it can heal any wound, but it takes a very long amount of time to heal anything major. 7 exp, no bonus.
Liquidus Umbra: Level 0: Minor Water Animus: Creates a small animated being out of water. 5 exp, It is capable of following simple commands. Rope of Water, creates a rather strong rope of water. 10 exp, the spell can now be used as a DC 1 whip. Instant cast. Level 1: Water Fist, creates a fist out of water. 6 exp, no bonus.
Kira Talneris (Tiruin)Female Elf. From the College of the Battle Mage.
Whelp of the Fighters Guild. In the Fighter's Guild.
Equipped:
Gilded White Robe,
Light ShieldUnequipped: 50 gold and a tome on wind spells
Strength:
14+1Endurance:
10+1Intelligence:
10+1Dexterity:
15+1Charisma:
11+1Wisdom:
13+1Skill:
10Swords:
Level 0Body Magic:
Level 0Complexo Ventus:
Level 1,
OzoneElementus:
Level 0Inficio:
Level 0Realm:
Level 0Solers Inficio:
Level 1,
Semi IncompetentOrtus Aer:
Level 1,
Air PufferComplexo Ventus: Level 0: Air Fist, a DC 1 touch attack. 3 exp, no bonus. Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly. Instant., 10 exp, is now Instant. Level 1: Lesser Air Sphere, a DC 2 touch attack. 7 exp, no bonus. Level 2: Levitate, a spell that allows you to hover above the ground for 2 turns. -1 to movement while levitating. 2 exp, no bonus.
Solers Inficio: Level 0: Imbue Minor Melee, an enchant that adds amplifies damage slightly (damage will go up a damage class). 10 exp, instant. Level 1: Weak Wisdom Enchant, an enchant that increases Wisdom by +.5. 5 exp, no bonus
Ortus Aer: Level 0: Gust, a spell that makes a nice breeze. 10 exp, can push people a small distance away. Level 1: Minor Blade of Air: Creates a thin, short blade of air that can be shot forward, DC 2. Ranged 30 ft, Homing, Instant. 10 exp, Instant Cast. Bearings, a spell that acts as an internal compass, giving the user a general idea of the cardinal directions. 4 exp, no bonus.
Zerus Halfmoon (IronyOwl)Male Human. Went to the
Animus University.
Grave Digger of the Archaeological Guild. Inside the Archaeological Guild.
Equipped:
Vampire's Leather Armor, Staff
Unequipped: 85 gold, 3 -Iron Longswords-
Strength:
14+1Endurance:
12+1Intelligence:
14+1Dexterity:
12+1Charisma:
14+1Wisdom: 8+1
Skill:
10Body:
Level 0Volo Plagiarius:
Level 0Validus Refragatio:
Level 1,
SquishyVox vocis Vox:
Level 0Lamia Veneficus:
Level 0Mind: Level 1, Brainster
Ianus Somes:
Level 0Redimio Ianus:
Level 0, Parlor Magician
Somes quod Animus:
Level 0Realm:
Level 0Appello:
Level 0Alius Sive:
Level 1,
Dishrag Conjurer Lamia Veveficus:
Level 0:
Weak Drain, a spell that
drains others of energy and
boosts your own. 5 exp, no bonus.
Volo Plagiarius:
Level 0:
Reaction Boost, a spell that allows you to retake a single 1, once per turn. 4 exp, no bonus.
Validus Refragatio:
Level 1:
Harden, a spell that gives a +1 DR autoblock. 10 exp, no movement reduction.
Vox vocis Vox:
Level 0:
Charm Lesser Being, a spell that allows the instant charming of small woodland creatures. 9 exp.
Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance. 5 exp, no bonus.
Redimio Ianus:
Level 0:
Arcane Pulse, a DC 1 offensive magic. Ranged 30 ft, Homing, Instant. 10 exp, is now instant.
Alius Sive:
Level 1:
Summon Crow, a spell that summons a rather clever crow. 5 exp, no bonus.
Level 4:
Summon Giant Crow: Summons a twelve foot tall talking crow. Just as intelligent as it's smaller siblings, but a little less... discrete. 40 exp, you may now summon the 14 ft. tall warrior crows.
Thrakor (Toaster)Male Elf. From the
Animus University.
Excavator of the Archaeological Guild. Right in the heart of Tantalan, inside the Archaeological Guild.
Unequipped: 202 gold pieces, a tome on Arcane magic, and a
Staff of Arcane BlastEquipped: Robes of Ianus, Dagger
Strength:
6+1Endurance:
14+1Intelligence:
18+1Dexterity:
14+1Charisma:
10+1Wisdom:8+1
Skill:
10Mind:
Level 1, Brainster
Ianus Somes:
Level 1,
Lame ArcanistRedimio Ianus:
Level 2,
Cosmos CatIanus:
Level 2,
Omega ArcanistRealm:
Level 0Regnum Prodigium:
Level 0 Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance.
10 exp.
Redimio Ianus:
Level 0:
Arcane Pulse, a DC 1 offensive magic. Ranged 30 ft, Homing, Instant. 10 exp, instant cast.
Regnum Prodigium:
Level 0:
Very Short Range Minor Portal , it allows you to create portals within twenty feet of each other. 10 exp, It no longer takes several minutes to cast, and can be used as a two round spell.
Manipulate Portal, It allows you to manipulate the portal in any fashion, physically. 4 exp, no bonus.
Leo Morelli (Morelli)A Male Human. From the Summoning College.
Bus Boy of the Archaeological Guild. Inside the Archaeological Guild.
Strength (Body): 8+1
Endurance (Body, Realm): 8+1
Intelligence (Mind):
14+1Dexterity (Mind, Body): 8+1
Charisma (Realm):
18+1Wisdom (Realm, Mind):
14+1Skill (all): 10
Realm:
Level 0Appelo:
Level 1Everto Voco:
Level 1,
Demon's Bitch Everto Voco: Level 0: Summon Ricky, summons a useless in combat demon that you have named Ricky. It's pretty cute, though. 16 exp, You can cast it without needing a roll. It's still pretty damn useless in combat, though. Level 1: Summon Diminutive Imp, you summon a very tiny fireball wielding imp. It's like a glass cannon, except without the cannon part. More like a muff gun. 10 exp, won't die on a single hit.
Zofus "Zerg" Berg (FuzzyZergling)Male Human. From the College
Sursum Propinquus quod Alio. In the Mage's Guild. Inside the city of Tael, right outside of a bookstore.
Unequipped: 95 gold pieces.
Equipped: Robes of Defense,
Light Shield, Staff
Strength:
10+1Endurance:
12+1Intelligence:
14+1Dexterity:
14+1Charisma:
12+1Wisdom:
12+1Skill:
10Staves:
Level 0Complexo Ventus:
Level 1,
OzoneTactus Regnum: Level 1, Pedophile
Complexo Ventus: Level 0: Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly. Instant. 10 exp, is now Instant. Level 1: Lesser Air Sphere, a DC 1 touch attack. 6 exp.