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Author Topic: Usefullness of Trapping?  (Read 2928 times)

melomel

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Re: Usefullness of Trapping?
« Reply #15 on: December 07, 2012, 04:06:07 pm »

What is the point of the trapping labor?

In a practical sense?  Non-existant.  Nobles AFAIK will never demand foods; liquid fire and gnomeblight are totally useless, currently.

In the sense of gameplay?  FUN!  Maybe !!FUN!! if you trap fire snakes, which I believe can set things on fire.

Dwarven cheese...
This feel by the wayside but yes! Dwarf cheese is made by processing purring maggots, I've never done it but it is there.

I thought purring maggots/dwarven cheese was still bugged?

Everything else has a limit how many can spawn on the map at once.

Vermin aren't counted like animals; if you check your pop files in worldgen, you'll see stuff like:  "Unnumbered leeches".  Although, looking closely, there ARE limits on fish and some other vermin:  "87297 clownfish, 13522 axolotls".  Hmm.  That probably explains why rivers and ponds can be fished out, but I really wonder how that works with vermin spawning...
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I HAVE THREE HUNDRED THOUSAND CRAFT ITEMS. I WILL TRADE THEM ALL FOR CHEESE.
7+7

Splint

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Re: Usefullness of Trapping?
« Reply #16 on: December 07, 2012, 04:15:25 pm »

I think with a little modding dwarven cheese can be obtainable by changing the cave depth they appear at (default is second cavern layer for some reason.)
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