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Author Topic: Many fortress, one world: Succesion world for adventure mode  (Read 62323 times)

Talvieno

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #405 on: September 01, 2012, 06:25:35 am »

Random thoughts/suggestions:
I agree with the turns. The original poster in a succession game needs to be able to enforce the rules (without sounding like a jerk, lol), and ensure that things keep moving. A little more structure in the OP doesn't hurt, either, as well as keeping track of who's played, and little details like how many forts each player made, and what their fort names were. It'd be cool to see how many forts 50 players could make... Though, realistically, probably only half of those would finish their turns.

Another thing that would help is encouraging players to take screenshots, rather than draw maps. While I admit that the latter would be more fun for roleplaying purposes, it's a bit more effort than a lot of people are willing to put into the game. If we manage to build even forty fortresses, it would be difficult to keep them all straight in your head, and having seen screenshots probably wouldn't matter anyway, unless you went and intentionally checked the thread for them while you were playing.
    The reason I suggest this is that it would help keep the thread active. Another possibility is to point out that, unlike traditional succession games, it's completely fine to post stuff about your forts (stories, pics, etc.) after your turn is over. But these are just ideas.

50 turns would only happen, I think, if people were given exactly one week to repost the save. They could build as much as they wanted (and as many fortresses as they wanted) during that time, but they would have to give up the save exactly one week later or they'd be skipped. As far as I can tell, that didn't exactly happen with this thread... I think that was the original idea, though.

Also, I agree with Japa... I'd like to be able to see clearly in the OP what was modded in/out, and what the rules are, rather than go dig through a number of pages.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #406 on: September 04, 2012, 11:13:02 am »

The actual turn length agreed upon was 10 days, because a lot of people don't have enough time in a given week for DF.
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Fluffkind

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #407 on: October 02, 2012, 03:15:05 am »

It's been a month now people, what is going on? Lets get moving.
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Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #408 on: October 02, 2012, 02:51:10 pm »

I can't imagine who would want to go back and play this succession world once the version with living worlds, improved stealth+nonlethal combat, tracking parties, quest variety, demon sites, prettier trees, and the long-awaited return of goblin/elf/dwarf/kobold sites is released; we'll probably want to start over when that happens. But that may be a while, so if we are to keep this one going, we are going to need a new "expedition leader," so to speak.

Methinks we shouldn't really bother with a turn list. First come, first serve; makes things a lot simpler, and that way we don't end up waiting several months for someone willing to play their turn, so things move faster. It's not like in succession fortresses where there is a limited number of years to go around.
« Last Edit: October 02, 2012, 11:07:46 pm by Spish »
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WillowLuman

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #409 on: October 02, 2012, 08:13:55 pm »

Not till next week for me, I've got studying.
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Pranz

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #410 on: October 06, 2012, 07:33:30 am »

Methinks we shouldn't really bother with a turn list. First come, first serve; makes things a lot simpler, and that way we don't end up waiting several months for someone willing to play their turn, so things move faster. It's not like in succession fortresses where there is a limited number of years to go around.

I'm for. How about we only have a list of 3-4 people max, so you can only make it to the list if you can play in the nearest month.
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orius

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #411 on: October 07, 2012, 12:11:36 am »

I'm going to have to drop out unfortunatly, I've been having some problems with my computer for the last few weeks and it's unlikely I'll be able to take my turn.  :(

I'm in some seious DF withdrawal here too.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #412 on: October 07, 2012, 02:12:30 am »

This is still attempting to drag itself forward on it's mangled limbs? Hasn't been on my watch list.

Also, I know how you feel Orius; my personal computer has bit the dust, apparently with multiple components failing. I'm stuck on an ancient deathbox with 2gb total of RAM and no processing power; it constantly maxes out the RAM playing DF and I can't even load Skyrim or the construction set for it. Then when the antivirus decides to run, it murders all other programs, and it's ALWAYS trying to run a scan or something. Crappy antivirus programs are my arch-nemesis.
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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #413 on: December 01, 2012, 06:11:25 am »

This still living?

Talvieno

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #414 on: December 01, 2012, 10:54:03 am »

I would say not. It was a great idea, it just wasn't executed well.
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Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #415 on: December 01, 2012, 11:13:04 am »

I think the drastically increasing filesize is the biggest problem. We should get Toady to look into that; it has to be a coding oversight, because there is most certainly no way a 2x2 fortress could possibly contain more data than a 20mb pocket world roughly a million times its size.
« Last Edit: December 01, 2012, 03:04:23 pm by Spish »
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Vodrilus

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #416 on: December 01, 2012, 11:23:05 am »

Could the problem be ameliorated on the next try by only allowing 2x2 forts? (Or 1x1 for the hackers?)
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ab00

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #417 on: December 01, 2012, 11:26:55 am »

The problem with that is that you then need 4 times the amount of fortresses to cover the world, and some of the data saved does not change size depending on the size of the fortress.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #418 on: December 01, 2012, 02:25:36 pm »

Well we don't need to cover the world anyway. But mandating such tiny fortresses will leave the construction of said fortresses somewhat less interesting for the players.

Should probably use a medium-sized world next time, and make sure wheover runs the thread has enough free time to actually do so.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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