Turn 4: Togetherness"Hm. I guess I'm going to need some real corpses for this."
Major Action: Upgrade the Necromancy Lab with a summoning circle - the sort that can summon things from the normal world.
Minor Action: move my tile immediately next to Rosse's, on the side opposite the lens.
[3] You plop a summoning lab on top of your necromancy lab. It's... a wee bit unstable.
[5] You squeeze his shards into a more coherent shape, resulting in a much more viable... connection.
+1 Telekinesis AmberMajor action: BUILD...... A BRIDGE!!! But make it a nice one, preferable out of stone
Minor action: While were stonecarving, makes some stone blocks approxamently two handwidths tall by one handwidth by one handwidth deep.
((No ones invented a system of measurement, I'm using handwidths ))
[2] Um... some floating stone shards end up bridging the gap. Fortunately he then squeezes them together, making them much more viable as a mode of transit.
[3] You get a slightly rounded, weathered stone block of around the right proportions.
+Smoothed Stone BlockMajor Action: create the School-Temple of Jim Tam Jones in the middle of the gravy tile out of hardened gravy.
Minor Action: make friendly conversation with gravy women, try to guide at least one of them in a responsible manner through the first stage of her existence.
[2] Your project collapses into a basin. Gravy women sometimes slide down it and then wriggle back out.
[1] You trudge through your gravy like Godzilla, and all the gravy women flee before your firebreathing visage.
Major Action: Try and upgrade the study into a proper lab.
Minor Action: None, at the moment.
[5] You finally add proper equipment and workspaces, while keeping its cozy feel.
+1 Improvement AmberWoopsies.
Major: Go and get acquainted with the other wizards.
Minor: Plant the plants.
[1] You make raspberry noises at everyone from afar, and pinch their heads with your incredible powers of perspective.
[3] You scatter the plants around. They're a bit thin, but they'll grow.
Major Action: Dig out a pool for the water.
Minor Action: Test how much power would be needed to create an atmosphere (don't create one yet though!).
[5] You dig out a nice pool for the water to collect in. The various flows give it a gentle turbulence.
[1] You suspect bursting one of your fellows like a ripe sausage would produce the desired, gristly results.
+1 Water AmberAaron Ray, Reckless Idealist (IronTomato)
2 Research Amber
1 Burrowing Amber
1 Teleportation Amber
Matt Rossė, WIZARD (dewboy)
1 Light Amber
-Warpforged Battery Gem (Weak Light)
-Smoothed Stone Block
Danielle Wrythwia, Dreamseeker Medium (DarkArtemisFowl)
2 Water Amber
-Warpforged Hand Mirror
Victor Alden, Kindly Vitalist (ReDeadEr)
1 Research Amber
1 Improvement Amber
-Dark Stone Logtablet
Jim Tam Jones, Arrogant Perfectionist (Harry Baldman)
2 Sempai Amber
-Warpforged Note and Charcoal
-Warpforged Pink Post-It Note Flurry
-Warpforged Ultrakawaii School Uniform
Stephen Cook, Gambling Hedonist (HmH)
1 Sacrifice Amber
1 Telekinesis Amber
-Warpforged Purple Scarf
-Warpforged Utility Shovel