Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: woodcutter and miner, uniform changes  (Read 848 times)

knutor

  • Bay Watcher
  • ..to hear the lamentation of the elves!
    • View Profile
woodcutter and miner, uniform changes
« on: December 17, 2012, 09:50:21 am »

Could these two hardcoded uniforms get tweaked, a little bit, please?  Add a waterskin and a backpack.  If there is a mod to give them these, or a DFhack, that I overlooked, please direct me to it.  Thank you, Knutor
Logged
"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: woodcutter and miner, uniform changes
« Reply #1 on: December 17, 2012, 11:14:52 pm »

You're thinking small. Why not add civilian uniforms wholesale?

Of course, it's kinda dumb to have JUST miners and woodcutters carry waterskins and backpacks. At the least, hunters and masons (wall-building) should also carry supplies.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Maklak

  • Bay Watcher
    • View Profile
Re: woodcutter and miner, uniform changes
« Reply #2 on: December 19, 2012, 10:47:23 pm »

Well, three or four editable uniforms in the uniform military menu: One for miners, one for hunters, one for woodcutters, one for civilians would be useful. Also, two orders in the orders menu "civilians carry waterskins" and "civilians carry backpacks", off by default, and also having the same options as supplies in the military menu.

With this you could do things like assigning bows and arrows to the hunters. Not that you would normally want to, but I play a mod with firearms and they use various ammo. Hunters get BB guns and pellets, which are only useful to train or scare things away.
Logged
Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: woodcutter and miner, uniform changes
« Reply #3 on: December 19, 2012, 10:58:08 pm »

Well, three or four editable uniforms in the uniform military menu: One for miners, one for hunters, one for woodcutters, one for civilians would be useful. Also, two orders in the orders menu "civilians carry waterskins" and "civilians carry backpacks", off by default, and also having the same options as supplies in the military menu.

With this you could do things like assigning bows and arrows to the hunters. Not that you would normally want to, but I play a mod with firearms and they use various ammo. Hunters get BB guns and pellets, which are only useful to train or scare things away.
Indeed.
I'd prefer to be able to have any number of custom uniforms, and to be able to assign any uniform to any dwarf...nut that's down the line.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.