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Author Topic: A cheaper version of the danger room.  (Read 1154 times)

zubb2

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A cheaper version of the danger room.
« on: November 16, 2012, 12:33:59 pm »

This might be shouted down as exploity but here it is.

0000
0    0000000000
0     DSD
0000000000000L

The 0 is walls the L is the lever the D is doors and the S is the training spear 10 stack.

I found it stupid hard to get the subjects in a 1x1 danger room normaly as station orders are for the general vacenity and burrows are ignored quite alot.

So with this design you station your dorf in that room to the left but before he gets there you forbid both doors.

Use the "." frame at a time slow mo button.

Have the dorf wear "ANYTHING" over all the sections of its body and it will be fine. BABYS WILL DIE.

I also noticed my most recent subject didn't need food or drink much at all but did sleep alot.

I think drink and food might be somehow influenced by jobs,job difficulty,and amount of jobs.

Thats another thread intirely.
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(Anyone else have any stories that can compare to a man being beaten to death with his own trousers by a giant gopher?)
(when goblins showed up, I mumbled "Smithers! Release the hounds!" and had the lever pulled.)

AutomataKittay

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Re: A cheaper version of the danger room.
« Reply #1 on: November 16, 2012, 12:38:13 pm »

So basically you built a danger room that's a bit harder to manage? Cheapest version I know of is pretty much

Code: [Select]
OOO
OaO
ODO
OSO

a being armor/weapon stand for designated barrack over the S
D door with internal allowed but forbiddened
S being the upright spear trap toggled elsewhere

And no twiddly assignment except to have a squad train at the stand, and they'll all cram into the S
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C27

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Re: A cheaper version of the danger room.
« Reply #2 on: November 16, 2012, 12:52:39 pm »

Huh, interesting. I'd been building 3x3 rooms with 2-3 training spears per square, and just ordering the squads to station in them - they seem to fit well enough. A door that can be forbidden when the squad is all in (and is always pet-impassible, but double check before pulling the lever as pets can sneak through when the door's open!) is more or less mandatory. Engraving the floors and walls with images of dying goblins and the militia commander making a commanding gesture is not mandatory, but still helps.
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Gold is for the mistress– silver for the maid–
Copper for the craftsman, cunning at his trade.
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‘But iron– cold iron– is ruler of them all’.

LittleJP

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Re: A cheaper version of the danger room.
« Reply #3 on: November 16, 2012, 01:40:38 pm »

The quickest way to train stupidly skilled dwarves is:

    SSS
ADSSSD
    SSS

S =Spears
A = Armor/Weapon Rack
D = Doors
Set the door nearest the armor stand as internal, fill out the barracks, then forbid the door. By using 10 spears per trap, you will end up with Legendary dwarves within a month.

Can only train 9 dwarves as once, and you may end up with dwarves collapsing from exhaustion.
Simply station needed dwarves in there, or rotate them in and out through schedule.
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Quote
Quote
Quote
In case it wasn't obvious, I do know that dividing by zero is a mathematical impossibility. I do not know, however, how this dwarven calculator would react if anyone attempted the impossible. Please, someone try! xD
If you look back in the thread, some people did try, and they got 8008135, which is significant only in that the digits resemble the letter in "BOOBIES".
And so dwarf fortress solves yet another of lifes great mysteries.

zubb2

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Re: A cheaper version of the danger room.
« Reply #4 on: November 16, 2012, 02:02:22 pm »

Wow I never used a barrakcs designation.

Should make it slightly easier to get the dorfs in the room.

Also the design I use only works on one dorf,this might do more it looks like.

Will have to try that.
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(Anyone else have any stories that can compare to a man being beaten to death with his own trousers by a giant gopher?)
(when goblins showed up, I mumbled "Smithers! Release the hounds!" and had the lever pulled.)

i2amroy

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Re: A cheaper version of the danger room.
« Reply #5 on: November 16, 2012, 02:03:48 pm »

Huh, interesting. I'd been building 3x3 rooms with 2-3 training spears per square, and just ordering the squads to station in them - they seem to fit well enough. A door that can be forbidden when the squad is all in (and is always pet-impassible, but double check before pulling the lever as pets can sneak through when the door's open!) is more or less mandatory. Engraving the floors and walls with images of dying goblins and the militia commander making a commanding gesture is not mandatory, but still helps.
Pretty much this right here. I've never had problems with getting them all to fit in the room if I use a "protect burrow" command with a burrow that just includes the danger room.

And personally since I nerf my danger rooms by pressure plating them (as opposed to levers) I use double or triple doors at the entrance to provide some more pet blocking.
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zubb2

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Re: A cheaper version of the danger room.
« Reply #6 on: November 16, 2012, 02:07:44 pm »

Crap I forgot about the protect burrow.

I've never used it on anything but civies but it has a squad extension too dosen't it.

I can put a full squad in there now.

Normaly I have just one super soldier for my fort of; usualy only live to 70 but currently 40 ish.
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(Anyone else have any stories that can compare to a man being beaten to death with his own trousers by a giant gopher?)
(when goblins showed up, I mumbled "Smithers! Release the hounds!" and had the lever pulled.)