Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Flying on the top of Funigwood  (Read 1850 times)

spi

  • Escaped Lunatic
    • View Profile
Flying on the top of Funigwood
« on: November 10, 2012, 12:57:48 pm »

My adventurer stuck on the top of Funigwood. ;_;
http://i.imgur.com/OGKc1.png
I can't do anything. I can't move (even with alt + a), I can't sleep or wait. Did you have any idea what can I do other than "Give in to Starvation" or pressing dot and wait for giant cave spider?
And sorry for bad english.
« Last Edit: November 10, 2012, 01:02:39 pm by spi »
Logged

gislegron

  • Bay Watcher
    • View Profile
Re: Flying on the top of Funigwood
« Reply #1 on: November 10, 2012, 01:07:47 pm »

How did this happen?
Logged

AutomataKittay

  • Bay Watcher
  • Grinding gears
    • View Profile
Re: Flying on the top of Funigwood
« Reply #2 on: November 10, 2012, 01:10:55 pm »

I believe there're something in DFHack that could help with that, I've seen someone else use it to get off a tree. However, I'm not familiar with it so I can't help there other than checking out the mod board where a thread for it is.
Logged

spi

  • Escaped Lunatic
    • View Profile
Re: Flying on the top of Funigwood
« Reply #3 on: November 10, 2012, 01:16:05 pm »

How did this happen?
So, I stood on the scarp next to Funigwood (you can see it in upper right corner) and I thought: "what would happen if I would jump in the tree below". And I did it...
« Last Edit: November 10, 2012, 01:18:47 pm by spi »
Logged

AutomataKittay

  • Bay Watcher
  • Grinding gears
    • View Profile
Re: Flying on the top of Funigwood
« Reply #4 on: November 10, 2012, 01:20:14 pm »

http://www.bay12forums.com/smf/index.php?topic=115855.0
I looked for the thread I remembered someone else having it happen.

What's with fungiwoods? Are they magnet for adventurers now? :D
Logged

Kolnukbyne

  • Bay Watcher
  • A medium-sized creature prone to great laziness.
    • View Profile
Re: Flying on the top of Funigwood
« Reply #5 on: November 10, 2012, 06:40:28 pm »

From the previous thread of a similar nature:
Trying to understand how he had not considered the option of simply flying out of the fungiwood's wicked cap, Gorhax gently ascends.

So yeah, he used DF hack to enable himself to fly off of it.

AutomataKittay

  • Bay Watcher
  • Grinding gears
    • View Profile
Re: Flying on the top of Funigwood
« Reply #6 on: November 10, 2012, 06:45:46 pm »

From the previous thread of a similar nature:
Trying to understand how he had not considered the option of simply flying out of the fungiwood's wicked cap, Gorhax gently ascends.

So yeah, he used DF hack to enable himself to fly off of it.

Nah, it was raw thing, added [FLIGHT] to the raw for the specie, then moved down and deleted it when done.
Someone else was the one suggesting DFHack and was me mis-remembering it being used, instead of raw edit.
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Flying on the top of Funigwood
« Reply #8 on: November 10, 2012, 07:54:30 pm »

hehehe, I'd imagine such halucinations would be immensely fun, ignoring your inevitable fate at the hands of a troglodyte.

Anyway, Spi, my directions in that thread should still work. I'll post them again with a lower typo concentration, though:

"Alright, first back up your last save on this world. Then, save and close the game and go into the save's raws ([DF directory]/data/save/[region with your game saved to it (not your backup copy!)]/raw/objects.)
Find creature_standard.txt in that folder, open it, and find the race you're playing as (it should read [CREATURE:x], where x is the race's ID (DWARF, HUMAN, ELF, GOBLIN, etc...) just hit ctrl-f and type in "dwarf]" or "human]" or w/e to find it.) and insert [FLIER] somewhere after/below that ID tag, save and close the file. Then load your save again. Try and use shift+, and . keys, like in fortress mode, to fly up and down z-levels."

After that, you can just go back into the raws and remove the [FLIER] tag from your race.

If you do have DFhack, you could also try placing an obsidian floor under you, too, to see if that also works.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: Flying on the top of Funigwood
« Reply #9 on: November 11, 2012, 12:53:41 am »

Hit alt+direction key like you would with water or a ledge and you should jump right off after approving the decision (the game doesn't want you jumping off cliffs by accident [unless you dodge, then it does])
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

Intro1827

  • Bay Watcher
    • View Profile
Re: Flying on the top of Funigwood
« Reply #10 on: November 11, 2012, 07:33:15 am »

Hit alt+direction key like you would with water or a ledge and you should jump right off after approving the decision (the game doesn't want you jumping off cliffs by accident [unless you dodge, then it does])
That doesn't work, because he's not standing on a floor. Since humans can't move while in midair, and since being on a tree counts as flying, you can't just drop off, even with alt moving. Adding [FLIGHT] is what I did too, when I got stuck, and it only takes a restart.
Logged
In mid air, the dwarf continued to take hits from both the minecart and his own falling axe.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Flying on the top of Funigwood
« Reply #11 on: November 11, 2012, 01:19:30 pm »

The tag's [FLIER] not [FLIGHT] by the way.