4. What kind of a host would you be...
Loose lips sink ships.
You already share trap designs with humans.
I share nothing willingly.
GreatWyrmGold, are you saying these blips observed other blips, left my map, and remembered it, or other blips which they thought was a blip, or wasn't a blip, and recorded and remembered that? This is an AI vs AI mechanic at work, we are to presume, that's something you and I dunno anything about or aren't supposed to know anything about.
Game's still in development, sure okay. Not a patch.. If it walks like a duck, quacks like a duck, its a duck.
I fail to witness anything remotely like this happening, trap design sharing, during or after a caravan visit. Be nice to see a video of this 'knowledge sharing interaction' if indeed it exists, like you say GreatWyrmGold. It isn't like we don't see interactions for other occurrences, ya know what I mean. Well less see, and more read, by way of the scrolling spam. I just never saw it. Most of the time, my mechanics appear to be too gosh darn busy working, to produce a dialog with an Elf.
GreatWyrmGold, the argument I'm hearing from you in favor for the cart wheel bug prevailing as a feature, as I see it is this:
telling traders not to step there.
Smart traps are not to exist? 'Trap' is a catagory, its not just the one that fits my argument the best, in this case a pressure plate. It could be another type. A weapon type, lets say, that could fire perfectly safely into the side of a wooden wagon, but devastate the eyeball of an enemy.
Tell me when this happens? I build these, and never once share anything to any visitor. And from what I can tell, my mechanics don't either. No exerted effort to share, path on over to the Elf and Human Civilizations to share occurs, either. I don't see them making observations, traveling about my fortress with a clipboard, taking notes.. another words. *scratch head*
What did you think of an activity zone, for trading, instead of a Depot, where other Civilizations trade with each other, and NOT us? That we could put outside our fortress. Sort of like medieval castles did, with trade fairs. A foolish king, allows traders into his treasure room, unhindered. That's the kind of kings DF is attracting now in fortress play, foolish kings walking around with their pant zipper open.