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Author Topic: Well, crap.  (Read 2288 times)

Jetman123

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Well, crap.
« on: November 17, 2012, 08:19:51 am »

I generated a world this morning. I should have taken screenshots, and then I could have easily made a little story out of the tale of the adventurer that follows. To assuage my grief at not having the time, energy or raw materials to make a story out of this guy (mostly because I'm doing NaNoWriMo this year and don't want to start an entirely new project, forum or otherwise) I'll share his story so far before I get to the present.

I generated a demigod adventurer who focused on wrestling, as I've had little luck with weapons as of late, ironically enough. I spawned in a little two-village civilization, but I couldn't find a single soul in any of the villages. I moved from my starting town to the next village, but found only burnt out villages and a run of hogs, who I killed for meat. Then I bedded down for the night inside one of the abandoned houses and was attacked by bogeymen, confirming the place was completely abandoned.

I've found the best method for dealing with bogeymen is to charge them, knock them over, grapple them by the head, gouge out their eyes, and then stab them in the head in roughly that order. So I did. Four bogeymen, four kills, no injuries. I am liking grapple-happy wrestlers.

I cross the mountains to the north, sneaking the whole way to train things up, and make it to the other side, although on the way to the mountains I am ambushed by a goblin axeman and hammerman, the former of which cuts deep into my left arm as my right one relieves him of his eyes. I killed both with their own weapons using nothing but my right hand. Fortunately it healed up with only some sensory nerve damage.

The village of the civilization over the mountains is populated, fortunately, and after staying there for a day, I ask them what I can do for them. They task me to kill a night creature to the south. I conscript two crossbowmen and head that way.

We run into Bleak Woman consorts, the shadows of men who were kidnapped by the Bleak Women, and fight four of them. My wrestler's spear and bare hands do little damage, so I use my knife to slash their heads off, being unable to strangle them or incapacitate them through pain. Then we fight two Bleak Women themselves. All were outside the lair, which I thought was odd, but I checked my adventure log and the creature I was supposed to kill isn't dead yet. So I look around for her, no doubt thinking that she is just a straggler, when I find a door and enter the lair proper.

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katana

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Re: Well, crap.
« Reply #1 on: November 17, 2012, 09:33:23 am »

Run.
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Intro1827

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Re: Well, crap.
« Reply #2 on: November 17, 2012, 09:40:51 am »

Bite their arms off.
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In mid air, the dwarf continued to take hits from both the minecart and his own falling axe.

crazyjake56

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Re: Well, crap.
« Reply #3 on: November 17, 2012, 10:32:48 am »

...WHY?!
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Jetman123

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Re: Well, crap.
« Reply #4 on: November 17, 2012, 11:36:02 am »

(No screenshots, sadly, as I was expecting this adventurer to be nowhere near as awesome as he ended up being. It was stupid of me not to take pictures of the later stuff, but by then I felt like it wasn't worth it given I had no pictures of the early stuff. Dumb, I know. Next time I'm taking screenshots of any adventurer that's even half this awesome.)

I did indeed run, and hide. I left my two companions to die. However, the villagers were very impressed when I got back. After all, I had managed to kill six night terrors that had been plaguing them for so long. This boosted my reputation considerably. Having gotten away successfully and now having enough reputation to recruit civilians, I settled upon a plan of action. I recruited every woodcutter I could find. Then I headed north to a fortress and recruited everyone I could find. Most were macemen or hammermen, but that was fine. I only needed a few axes in order to lop their heads off once they were disabled.

By the end of my recruitment drive, I had 12 soldiers with me. We set out in triumph, spirits high. Unfortunately, our triumphant driving of the night creatures from their home was not to be, at least not yet. We were ambushed by goblins. There were twenty of them, and they had armor. While my men were brave, they were outnumbered, and several of them had never seen battle. We crippled and killed many of them. I killed eight of the enemy personally in the melee, grabbing onto them with my free hand, strangling them, and then stabbing them in the head when their struggles ceased. (Wrestling adventurers take note, this is an extremely effective fighting method.) Despite my companions becoming crippled all around me, for a moment it seemed like the battle might go our way, when an arrow struck me in the back. It missed the spine, but it caused me great pain. I was becoming slow and weak. I had no choice. My men beaten, I withdrew once again, sneaking off, badly wounded. I was the only survivor - my wounded companions were overwhelmed and wiped out to a man.

I returned to the fortress. I would have vengeance. I would not let them die in vain.

I did not find the goblin ambush that killed my compatriots, but after taking such heavy losses to my dagger they no doubt retreated to lick their wounds. So my new army, rebuilt out of hammermen, macemen, axemen, and bowmen, descended upon the creature lair.

That picture up there? That lair was filled with them. They didn't need to breathe, they didn't feel pain. It didn't help them. They were wiped out to a man as he cut and slashed our way through the tight confines. I personally beheaded several of their children with my knife and killed several others by getting behind them and cutting their throats or stabbing them in the brain. We took no casualties.

Look at that picture again. We killed all of them with no casualties. _No casualties._ Just imagine us crowding through that door, my demigod at the front, in a Solid Snake CQB pose, knife extended out in front of him, beheading night creature after night creature.

We returned triumphant. Having so many kills under our belt meant that the townsfolk hailed me and my band as a legendary hero. They refused to give me any further quests, saying that the only ones worthy of me and my merry band were found from the lord of the fortress I had been recruiting out of. Before I left, I recruited two miners and another woodcutter to my army, which upon arriving at the fortress swelled to well over 20 individuals.

The lord gave us a most daunting task. We had to kill a dragon. My thoughts were on how as we walked to the northeast, spirits high despite the dangerous task that had been bestowed upon us. We had no armor, and there were no towns around that I'd care to reach to outfit myself with some - and even if I did, it would not help us if we were flame-broiled. I could only hope that our great numbers would prove to overwhelm the dragon.

Sadly, it was not to be.

The goblins returned.

This time there were 30 of them.

Still, my spirits were high. The last battle had been lost, but by a narrow margin. Now I had many professionals, and even bowmen. As a legendary man who's tales had already spread to even the goblin race, they were intimidated. I knew this because the one who stopped us stuttered.

"Ha-ha-halt in the name of the Horror of Flukes!....."

He knew he was going to die the moment he recognized who I was. His force might win, every single man with me might be wiped out, but if nothing else, I would kill him. I would kill the impudent leader who dared to stop us, the closest man to my simple copper knife.

My hand was an inch from his throat when an arrow pierced my skull, and I was slain instantly. Thus ended my tale, my journey finished by a single lucky copper arrow out of a humble copper bow. My army fought bravely even with my death, but they too were eventually slain in a hail of arrows. We exacted a grave toll upon the enemy, cutting into their numbers and scattering their band much like the last one, but it was not enough.

Dether's Band of Heroes died bravely and fought to the end in all of it's many incarnations, and in it's own tiny way, it made the world just a little bit safer. The dying light of my character's civilization was flung forward to give another struggling human civilization a chance against the terrors of the night and the cruelty of the goblins. Every member of the band was immortalized as a legend by more or less every other human civilization in the entire region, even if they lacked any kills.

And all remembered Dether, the man who had nothing to lose.
« Last Edit: November 18, 2012, 09:38:03 pm by Jetman123 »
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random_odd_guy

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Re: Well, crap.
« Reply #5 on: November 17, 2012, 09:35:45 pm »

Hilariously, after reading this, I immediately came across EXACTLY that type of thing (like 80 night trolls in one cave), however, unlike you, I was playing as a rediculously op'd modded creature, and promptly slaughtered them all on my own
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NAV

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Re: Well, crap.
« Reply #6 on: November 18, 2012, 03:04:11 am »

This is awesome, and a tip for the future: halberds and greatswords are very effective for a grappling adventurer.
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Jetman123

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Re: Well, crap.
« Reply #7 on: November 18, 2012, 08:20:51 am »

This is awesome, and a tip for the future: halberds and greatswords are very effective for a grappling adventurer.

Agreed. In fact, longsword/greatsword combat in real life often involves lots of grappling with the free hand. I generally go for two-handers when I get the chance, but my swordsmen kept starting up with silver scimitars and being useless, so for this guy, I just made him a wrestler and had him use his knife. Given the armor piercing properties of said knife, it was surprisingly effective. I was easily penetrating the iron helms of the gobboes to stab them in the brain, and the slashing was able to easily behead the night creatures.

When we get the update that features weapon range and that affecting your attacks, I'm imagining that grapple-happy wrestlers will come to love their little knives. Especially if they keep the ability to get through armor (which historical daggers were designed for, although by attacking gaps in the armor rather than going through it).

Of course, right now I need to find some way to make a character nicknamed Ocelot with a *Steel Single-Action Revolver*, but the ranged combat framework right now is a bit too primitive to support such.

Yet. :D
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pisskop

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Re: Well, crap.
« Reply #8 on: November 20, 2012, 09:07:00 am »

Halbreds were some of my fondest DF memories... its a shame I cant gaurentee it when starting out...
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k9wazere

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Re: Well, crap.
« Reply #9 on: November 20, 2012, 01:55:10 pm »

Sadly, it was not to be.

The goblins returned.

This time there were 30 of them.

Is there any way in adventure mode currently to avoid ambushes? I noticed this might be possible in the next version currently in development.
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Jetman123

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Re: Well, crap.
« Reply #10 on: November 20, 2012, 04:16:59 pm »

Is there any way in adventure mode currently to avoid ambushes? I noticed this might be possible in the next version currently in development.

Random chance. Right now, creature sites don't exist - you can go to a dark fortress and it'll just be a flat plain that you can't fast-travel through. Thus, there's no place for the goblins to come from. The game simply randomly spawns ambushes as random encounters whenever you're in an area the goblin civilization can reach. Likewise for all other encounters. Their numbers are proportionate to how many companions you have, so you will always be outnumbered no matter what, regardless of whether it makes any sense for 30 goblins to be hanging around in a place that isn't even close to any site but is nonetheless within a broad "ambush range" of the local goblin civ.

In the next version, armies and people will actually show up on the map and you can track people via the signs they leave behind in the environment, which also implies that they won't always be visible. Being good at tracking will undoubtedly mean you spot the signs of the upcoming ambush on the map and get a chance to avoid it, or even ambush the ambushers. Entity sites are also going back in and they will launch patrols around their territory that you may have to dodge, or send out raiding parties to loot and pillage, although you won't be able to see that happen before your eyes just yet. (You will be able to intercept them before they carry out the deed, though.) Megabeasts and night creatures, likewise, will end up roaming around and causing trouble.
« Last Edit: November 20, 2012, 04:22:50 pm by Jetman123 »
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When dwarves want to commit suicide, then by Armok, they _will_ commit suicide, even if they have to spend the rest of their lives working at it!