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Author Topic: random land I created!  (Read 1394 times)

dscarf6567

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random land I created!
« on: November 08, 2012, 03:17:22 am »

Have been playing for a couple of years ago, and have truly loved DF!

Been in random creator mode again and truly wanted to share this one.
Tons of great embark spots, other civilizations, and candy.
(print screen fail!)
Currently will not let me upload entire region folder, will work on it. 

This was made through Ironhands great expansion.  "I do LOVE the extra races"
Enjoy!

here is the world gen info:

[WORLD_GEN]
   [TITLE:TEST MED]
   [DIM:129:129]
   [EMBARK_POINTS:1324]
   [END_YEAR:1000]
   [BEAST_END_YEAR:200:40]
   [REVEAL_ALL_HISTORY:1]
   [CULL_HISTORICAL_FIGURES:0]
   [ELEVATION:1:400:401:401]
   [RAINFALL:0:100:200:200]
   [TEMPERATURE:25:75:200:200]
   [DRAINAGE:0:100:200:200]
   [VOLCANISM:20:100:200:200]
   [SAVAGERY:0:100:200:200]
   [ELEVATION_FREQUENCY:1:1:1:1:1:1]
   [RAIN_FREQUENCY:1:1:1:1:1:1]
   [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
   [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
   [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
   [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
   [MINERAL_SCARCITY:283]
   [MEGABEAST_CAP:18]
   [SEMIMEGABEAST_CAP:37]
   [TITAN_NUMBER:200]
   [TITAN_ATTACK_TRIGGER:50:0:200000]
   [DEMON_NUMBER:28]
   [NIGHT_TROLL_NUMBER:20]
   [BOGEYMAN_NUMBER:20]
   [VAMPIRE_NUMBER:20]
   [WEREBEAST_NUMBER:20]
   [SECRET_NUMBER:50]
   [REGIONAL_INTERACTION_NUMBER:50]
   [DISTURBANCE_INTERACTION_NUMBER:50]
   [EVIL_CLOUD_NUMBER:20]
   [EVIL_RAIN_NUMBER:20]
   [GOOD_SQ_COUNTS:25:251:503]
   [EVIL_SQ_COUNTS:25:251:503]
   [PEAK_NUMBER_MIN:25]
   [PARTIAL_OCEAN_EDGE_MIN:0]
   [COMPLETE_OCEAN_EDGE_MIN:0]
   [VOLCANO_MIN:100]
   [REGION_COUNTS:SWAMP:260:1:1]
   [REGION_COUNTS:DESERT:260:1:1]
   [REGION_COUNTS:FOREST:1040:8:6]
   [REGION_COUNTS:MOUNTAINS:2080:2:2]
   [REGION_COUNTS:OCEAN:2080:0:0]
   [REGION_COUNTS:GLACIER:0:0:0]
   [REGION_COUNTS:TUNDRA:0:0:0]
   [REGION_COUNTS:GRASSLAND:2080:3:3]
   [REGION_COUNTS:HILLS:2080:3:3]
   [EROSION_CYCLE_COUNT:250]
   [RIVER_MINS:500:100]
   [PERIODICALLY_ERODE_EXTREMES:1]
   [OROGRAPHIC_PRECIPITATION:1]
   [SUBREGION_MAX:2750]
   [CAVERN_LAYER_COUNT:3]
   [CAVERN_LAYER_OPENNESS_MIN:0]
   [CAVERN_LAYER_OPENNESS_MAX:100]
   [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
   [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
   [CAVERN_LAYER_WATER_MIN:0]
   [CAVERN_LAYER_WATER_MAX:100]
   [HAVE_BOTTOM_LAYER_1:1]
   [HAVE_BOTTOM_LAYER_2:1]
   [LEVELS_ABOVE_GROUND:15]
   [LEVELS_ABOVE_LAYER_1:10]
   [LEVELS_ABOVE_LAYER_2:5]
   [LEVELS_ABOVE_LAYER_3:5]
   [LEVELS_ABOVE_LAYER_4:5]
   [LEVELS_ABOVE_LAYER_5:2]
   [LEVELS_AT_BOTTOM:1]
   [CAVE_MIN_SIZE:5]
   [CAVE_MAX_SIZE:25]
   [MOUNTAIN_CAVE_MIN:25]
   [NON_MOUNTAIN_CAVE_MIN:50]
   [ALL_CAVES_VISIBLE:0]
   [SHOW_EMBARK_TUNNEL:2]
   [TOTAL_CIV_NUMBER:120]
   [TOTAL_CIV_POPULATION:25000]
   [SITE_CAP:1040]
   [PLAYABLE_CIVILIZATION_REQUIRED:1]
   [ELEVATION_RANGES:2080:4160:2080]
   [RAIN_RANGES:2080:4160:2080]
   [DRAINAGE_RANGES:2080:4160:2080]
   [SAVAGERY_RANGES:2080:4160:2080]
   [VOLCANISM_RANGES:2080:4160:2080]

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Klitri

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Re: random land I created!
« Reply #1 on: November 08, 2012, 10:49:50 am »

Whats it do?
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Kuya

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Re: random land I created!
« Reply #2 on: November 08, 2012, 11:23:56 am »

Need pics!
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dscarf6567

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Re: random land I created!
« Reply #3 on: November 08, 2012, 11:46:58 am »

makes a high forest and volcano land,  with high civs, differing locations depending on your preference,  and candy.   

still learning how to post, but pics failing atm.
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martinuzz

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Re: random land I created!
« Reply #4 on: November 08, 2012, 11:55:42 am »

Contrary to a few years ago, all maps have candy nowadays :D
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AutomataKittay

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Re: random land I created!
« Reply #5 on: November 08, 2012, 12:00:43 pm »

Contrary to a few years ago, all maps have candy nowadays :D

1 tile nanoforts might not, but that's pretty much a hack!
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Patchy

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Re: random land I created!
« Reply #6 on: November 08, 2012, 12:46:49 pm »

There is also a dedicated thread for this.

http://www.bay12forums.com/smf/index.php?topic=101280.0

You may want to post this in there. You may also want to list some unique and interesting features that your world tends to generate a lot of. And happy world genning.
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i2amroy

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Re: random land I created!
« Reply #7 on: November 08, 2012, 02:09:16 pm »

Contrary to a few years ago, all maps have candy nowadays :D
Technically in order to be guaranteed adamantine your fortress needs to be at least 3 in both dimensions (so 3x3 or greater). A fortress that is 2x? or ?x2 can end up with no adamantine spires due to the minimum spawning rate being 1 spire per every 2x2 embark tile area, but the chances of it happening are just extremely small.
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SmK_JaGuaR

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Re: random land I created!
« Reply #8 on: November 08, 2012, 09:21:18 pm »

I'm using this world now, it ain't half bad. Thanks alot for posting.
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knutor

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Re: random land I created!
« Reply #9 on: November 08, 2012, 10:36:08 pm »

This worldgen for fortress mode, or adventure mode?

[MEGABEAST_CAP:18]
[SEMIMEGABEAST_CAP:37]

If for fortress mode, why are these values so low?  Kick um up to 500 and 1000.  Might wanna bring Titans down some, however.  Their a bitch in a half.

[VAMPIRE_NUMBER:20]
[WEREBEAST_NUMBER:20]

Get rid of CSI:Armok!  That stuff is for adventure mode.  Doesn't pan out too well in fortress mode, this version, atleast.

[DEMON_NUMBER:28]

Goblin sieges and ambushers will be slightly easier without Demon officers.  Set to 0.  Won't loot mastercrafts however.  Demons tend to have that market cornered.  Elites and Masters still drop decent stuff, however.  All of it you'll wanna melt anyway, as (items) don't count towards the overall created wealth.

[MOUNTAIN_CAVE_MIN:25]
[NON_MOUNTAIN_CAVE_MIN:50]

Set these to 0, removes Kobolds.  After 15 years, items will just start poofing.  Observation isn't progressing in tune to Stealth.  Heck, it doesn't progress at all.  But Master Thief Kobolds sure do.

[RIVER_MINS:500:100]

Too high.  Rivers limits playable surface areas and entity totals.  Still get um with 0.

[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]

Ack!  Change this to guarantee well water.  0-100 to 20-80.  May also want to open up the caverns wider so Hunters/Weavers don't path spam.

[EROSION_CYCLE_COUNT:250]

25 makes less cliffs.  Easier setting up Caravan roads.

Lastly, provide the seed numbers to get exact world.  Thanks for sharing info.  I'll give it a try sometime.  Sincerely, Knutor
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