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Author Topic: Fort Bloodcreek  (Read 628 times)

Durmatagno

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Fort Bloodcreek
« on: November 06, 2012, 08:50:24 pm »

Hello, I've trolled around the forums reading an learning before this account was made, and I made this account just so I could do a succession game.

Embark Date: 1st Granite: Year 83, Age of Myth

The dwarves as follows (Yes we will be cycling them as the leader of the troop, when possible, during the turns, so claim one, and if he dies, you'll be out till the next migrant wave)

TheBlueSteel is the other "founder" of this, and he will be the next post, with any mods (most of these or minor, but he's covering adding new trade able items, such as unicorns (which we have set to be tamable and trainable). The start will be relatively easy, (TONS of supplies) and we will be using a pop_cap setup so we don't get overrun by migrants. This is so that when the nearby goblins and necro towers (nearby relative here) we will have more fun and a controlled population growth. We will be requiering you to make a "journal" entry of funny, or important events that happen.

Spoiler (click to show/hide)

And if the above stops working.

http://fc05.deviantart.net/fs71/i/2012/311/0/a/succession_fort_by_durmatagnons1-d5kbd0x.png

Deler Kubukikal, Trapper: My own
Olon Desisducim, Miner: Unclaimed
Esthan Kubukatek, Mason: Unclaimed
Kubak Alathnakas, Woodcutter/carpenter: Unclaimed
Thob Roldethomos, Butcher: Unclaimed
Oddum Esmolducim, Trapper: Unclaimed
Sodel Rabral, Gemcutter: Unclaimed

Now, we will have some mandatory mods, such as the pop cap, and until either me or TheBlueSteel increase it, we ask that when you play you leave the pop cap here.

Pop cap:15

Mods to the raw files will be below, just search the creature name to replace them

Spoiler (click to show/hide)

History:

Unknown, I threw it in a river on the way here. We'll everyone went insane and we fled. Also, the nation that we are building under gave us the name Fort BridgedTrumpet, but we are calling it Fort Bloodcreek. Scare them goblins and necromancers off that will.

If I missed it, it'll be covered in another area
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Rumrusher

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Re: Fort Bloodcreek
« Reply #1 on: November 06, 2012, 09:24:58 pm »

okay sweet an adventure fort mode succession. I'll take the trapper so that I can go out and catch wild prey.
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TheBlueSteel

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Re: Fort Bloodcreek
« Reply #2 on: November 06, 2012, 10:03:10 pm »

okay sweet an adventure fort mode succession. I'll take the trapper so that I can go out and catch wild prey.

Hah, we're not really aiming for an adventure fort mate. Just a generalized Succession fort for the shits and giggles.
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Durmatagno

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Re: Fort Bloodcreek
« Reply #3 on: November 06, 2012, 10:14:49 pm »

okay sweet an adventure fort mode succession. I'll take the trapper so that I can go out and catch wild prey.

Hah, we're not really aiming for an adventure fort mate. Just a generalized Succession fort for the shits and giggles.

And I just noticed I posted this in the wrong place :(
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