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Author Topic: DF's next version and modding  (Read 537 times)

Putnam

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DF's next version and modding
« on: November 03, 2012, 10:57:11 pm »

Let's see, we have the combat speed/move speed split, running, jumping, multi-tile trees, flowers, fruits, and tree fruits. What else? Am I forgetting anything good?

Pitchblende

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Re: DF's next version and modding
« Reply #1 on: November 03, 2012, 11:13:39 pm »

I think you got everything.
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Deon

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Re: DF's next version and modding
« Reply #2 on: November 04, 2012, 11:51:06 am »

You did not specify that those are not just fruits, those are OBJECTS, it means we can have stuff like proper scavenging for mods like Post-apocalypse with junk piles growing various tools and items, or trees growing bees and trees growing boiling rocks which give syndromes. Also don't forget proper site maps, so much more fun creating custom races which live in actual mountainhomes or dark towers. And I am sure that there will be many small RAW additions which we will be able to utilize for various workarounds!
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